HomeHome  PortalPortal  FAQFAQ  SearchSearch  RegisterRegister  Log inLog in  
Log in
Username:
Password:
Log in automatically: 
:: I forgot my password
Latest topics
» Star Chart System
Fri Aug 28, 2015 7:31 am by cherebi

» Flowsilver Palace: Judgement Mode
Thu Aug 20, 2015 4:03 pm by cherebi

» Inotia 4: Assassin of Berkel
Sat Apr 11, 2015 1:33 pm by RoiRold

» Genie Build
Tue Mar 31, 2015 11:07 am by cherebi

» I'm going to be honest with you...
Tue Mar 31, 2015 11:00 am by cherebi

» R9 Cost Estimation
Thu Jan 29, 2015 6:46 pm by cherebi

» Moon Fairy and Night Shadow Sage/Demon Skills
Sat Nov 22, 2014 12:30 pm by cherebi

» The strangeness of Absorb Soul
Wed Oct 15, 2014 11:20 am by cherebi

» Mystic Build
Sat Sep 13, 2014 10:58 am by cherebi

» MapleStory Thief Edition
Thu Aug 28, 2014 3:42 pm by cherebi

Statistics
We have 168 registered users
The newest registered user is yalantalyb

Our users have posted a total of 5795 messages in 842 subjects

Share | 
 

 Venomancer Build

View previous topic View next topic Go down 
AuthorMessage
DivineMyst
Admin
avatar

Location : Bound and gagged in the basement
Posts : 1556
Join date : 2009-03-24

Character sheet
Character Sheet: Myst

PostSubject: Venomancer Build   Sat Oct 08, 2011 4:54 pm

A Venomancer can capture certain monsters and use them as attacking pets. They are a mage-type class.


Attribute Points:

MAG - This is your main stat, it should be the highest.

STR - This is your secondary stat, you need 0.5 STR per level to equip your Wand/Sword/Glaive

VIT - This increases your HP recovery rate, keep it as low as possible if not left alone. I recommend a base of 10-20 if you're unfunded.

DEX - This stat is almost completely useless to you. If you choose to go light armor, you put some into it.


Builds:

Pure Mag: This is the best build if you're funded and want high damage and high heal. If you get extra Str from equips other than your weapon, you can put into Mag instead to add more damage.

9 Mag 1 Str every two levels

Hybrid: This is probably the most common build. Most with this build cap their Vit at anywhere from 10-30, but the lower the better unless you die a lot.

6 Mag 1 Str 3 Vit every two levels

Light Armor: This is sacrificing damage for defense instead of adding Vit (HP) in normal builds. I would assume they will cap their Str and Dex somewhere.

6 Mag 2 Str 2 Dex every two levels


Skills:

Mage Tree:

Venomous Scarab - Max it as soon as you can. This is your main spammable attack.

Ironwood Scarab - Max it as soon as you can. At higher levels it helps even more.

Blazing Scarab - Leave at level one, you can kill faster with other skills.

Frost Scarab - Leave at one.

Noxious Gas - Max it when you have the spare points.

Lucky Scarab - Max it as soon as you can, you're best (and almost only) stun move.

Parasitic Nova - A point, more if you like... really only good if you get mobbed.

Wood Mastery - No brainer, max it asap... passive and gives more damage.

Bramble Guard - Pretty useless since you shouldn't get attacked by melee. But necessary for Bramble Hood.

Metabolic Boost - Max it as soon as you can, good heal skill.

Nature's Grace - Max it when you have spare points, helps save on MP potions.

Lending Hand - Only one point, get it right away, give a spark to Barbs to help hold aggro.

Bramble Hood - Only one point, get it right away when you can.


Fox Tree:

Fox Form - Max it!

Fox Wallop - Leave at level one.

Purge - Max it when you have spare points.

Befuddling Mist - Max it asap!

Amplify Damage - Max it by level 60.

Stunning Blow - Max it when you have spare points.

Soul Degeneration - Leave at one.

Leech - Max it asap!

Crush Vigor - Get at level 43.

Consume Spirit - Leave at level one.

Melee Mastery - Max it asap!

Pet Tree:

Heal Pet - Max it as soon as you can.

Revive Pet - One is good enough.

Tame Beast - Debatable, some say HP of monster matters more than level of your skill. One point at least, to catch monsters.


Other:

Swimming Mastery - Just one point, how much do you swim? Up to you.

Soul Transfusion - One point, get it as soon as you can.

Summer Sprint - Max it as soon as you can.

Feral Concentration - Doesn't seem good, optional.

Myriad Rainbow - Optional.

Arcane Antinomy - Seems good, still optional.

Fossilized Curse - Seems bad, optional.


Guide to Pet Taming:
http://pwi-wiki.perfectworld.com/index.php/Guide_to_Taming_and_Raising_Pets

Pet List:
http://pwi-wiki.perfectworld.com/index.php/Ultimate_Pet_List

Pet Skills:
http://pwi-wiki.perfectworld.com/index.php/Pet_Skills

Hay List:
http://www.pwdatabase.com/pwi/items/9757

Fruit List:
http://www.pwdatabase.com/items/9758

Fungus List:
http://www.pwdatabase.com/pwi/items/9759

Wild Ginseng List:
http://www.pwdatabase.com/items/11551

_________________
"We come to love not by finding a perfect person but by learning to see an imperfect person perfectly."
Back to top Go down
http://www.guildmyst.tk / www.guildimagine.tk
 
Venomancer Build
View previous topic View next topic Back to top 
Page 1 of 1
 Similar topics
-
» Build a Bear pans at Williams-Sonoma
» PC build time (its DONE)
» Car Availability list and Build list
» LEGO Build the Change (BTC) Event Opportunity
» Terrain Build and take 6-5-10 @ Hobbytown USA

Permissions in this forum:You cannot reply to topics in this forum
 :: Perfect World :: Guides :: Character Guides-
Jump to: