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 NL build

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DivineMyst
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PostSubject: NL build   Sun May 17, 2009 1:36 am

Because Jasmine needs. =]

Disclaimer: This is not the only way to go,
obviously other methods. This is what I did after having read numerous
guides and using common sense.

AP:
STR 4
DEX 25 (25=dexless, 50 ish=low dex, 100=avg base)
INT 4
LUK X (As high as possible f3)

1st job:
Nimble Body: 20
Keen Eyes: 8
Disorder: 3
Dark Sight: 10
Double Stab: 0
Lucky Seven: 20

2nd job:
Claw Mastery: 20
Critical Throw: 30
Endure: 3
Claw Booster: 20
Haste: 20
Drain: 18
*Dark Sight: 10 (20)

3rd job:
Alchemist: 20
Meso Up: 20
Shadower Partner: 30
Shadow Web: x ( if you want to, the paralyze is kinda fun, but it's a mostly useless skill)
Shadow Meso: 0
Avenger: 30
Flash Jump: 20
*Drain: x (Put extra points in here since it will save on potions)

4th job:
Triple Throw: 30 (1 at lv 120, max asap)
Venom: 30 (1 at lv 120)
Shadow Claw: 30 (1 at lv 120)
Maple Warrior: 19 (because it's the same as lv 20)
Shadow Shifter: 30 (after TT)
Taunt: x (prolly 1 point, it gives extra exp, idk if it's worth it)
Ninja Amush: x (I've heard it's junk)
Ninja Storm: x (I've heard it's okay to good, but TT is still main attack)
Hero's Will: x (Dispel + takes away sed just for you, used mostly only at HT)

I'm only 120 atm, but that there's my plan basicly. ;o

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Last edited by Myst on Wed Sep 30, 2009 10:16 pm; edited 2 times in total
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Jazberry

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PostSubject: Re: NL build   Sun May 17, 2009 2:09 am

ty soo much Mel!<333 this well help my noobyness alot!
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Katsuzie



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PostSubject: Re: NL build   Sun May 17, 2009 7:23 pm

Here is 4th job build i got:

Get 1 soul claw, 1 Venom, TT to 20. Then MW to 19, then TT to 30. Then some or max Fake, then max Venom, extra points into Soul claw, the rest dont matter.
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Imnotokz

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PostSubject: Re: NL build   Tue Nov 10, 2009 8:19 am

When i hit 120 i only put stats on tt, when i max it i will put a couple points on poison than shadow claw and shadow shifter thats my plan.
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PostSubject: Re: NL build   Tue Nov 10, 2009 3:30 pm

Yeah, I'm changing a bit, since I've realised that shadow claw is kinda crap unless you're standing in one spot attacking or it's maxed. I'm just gonna buy more sets of stars to compensate for now and going TT, leaving venom at 1 and then shadow shifter after that. I saw shadow shifter 20 was like 70mil so idk if I'll get it past 10 before I go onto MW, which I'll probably leave at 9 because MW20 is 150m again ._.

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cherebi

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PostSubject: Re: NL build   Thu Nov 12, 2009 12:03 am

Off-topic:
Omg !! MW is even higher price than before. 150m seriously?

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DivineMyst
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PostSubject: Re: NL build   Thu Nov 12, 2009 10:56 am

Yeah... T_T
I'm gonna need it fairly early on my NL and DrK... 3rd skill I'm putting more than 1 point in on both. =\

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xHellbound

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PostSubject: Re: NL build   Tue Nov 17, 2009 5:30 pm

I think 20 Drain is much more important than 20 Booster, especially since I Drain more than I use pots. And now that I have max Shadow Web, I'm finding it very helpful if I'm getting attacked from both sides.

Taunt is for bossing, the higher drop rate is kick-ass (who cares about an EXP increase?), but most people probably won't get high enough to max it with the 5 or so other skills that need to be maxed before it, so I consider it useless.

I hope my opinions help ^^
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DivineMyst
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PostSubject: Re: NL build   Tue Nov 17, 2009 6:23 pm

Yeah, I ended up maxing both drain and booster and leaving shadow web at 18, I put one in Shadow Meso ;o and figured 2 points from maxing a skill that's good, but isn't a main attack wasn't that bad.

Taunt is before Ninja Ambush and Ninja Storm, I think... still have to find out opinions on Ninja Storm from NLs who have it. TT30, SS20, SC20, and MW20 are all too expensive to warrant getting early unless somehow I become very rich. ;o

And yeah, I haven't used Shadow Web much, mostly on masses. Don't have enough HP for Skeles yet - 3.9k I want at least 4.2k before I go... scared of dying. But I'll probably use Shadow Web there since they hurt me so much. =[

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xHellbound

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PostSubject: Re: NL build   Tue Nov 17, 2009 7:26 pm

I can kill the little Skeles, they only deal 3.4K, I was planning on going there at 121, but I never looked into the bigger Skeles, and you're saying 4.2K HP, so I'm crossing Skeles off the list for training. xD
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Imnotokz

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PostSubject: Re: NL build   Wed Nov 18, 2009 7:09 am

When i train at skele's i dont have a problem with dying. i get close but i can survive a hit from the big skele with the damage buff. i have 3748 hp and they leave me with 338.
dont mind the apple
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DivineMyst
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PostSubject: Re: NL build   Wed Nov 18, 2009 1:51 pm

Well I'm just paranoid, that's why I make sure I have plenty of HP. ;o

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cherebi

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PostSubject: Re: NL build   Thu Nov 19, 2009 12:53 am

Hmm.. I thought u need like 3.6k hp at least for skeles? (considering that u wear zakum helmet, u should have addition of +150 def and +150 mdef)
Most dmg skeles can do is 3.4k i guess.. --> not sure if this is wep attk or magic attk

For me, I always follow this rule: "You need to have at least 200 hp left when u get hit by a monster to say that u can safely tank dmg from that monster"

Obviously, this rule only works for non-magician class..

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PostSubject: Re: NL build   Thu Nov 19, 2009 1:55 pm

Yeah, I like to have HP left over or if possible, not get hit at all. o;

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PostSubject: Re: NL build   Tue Nov 24, 2009 12:27 am

hmm.. i was thinking that i might starting skele at 130.. I don't know if the exp will be good at that level.. I heard that NL/BM solo (well not with bishop/AM) will get 2%/hr at 140 which is so sad exp T.T

Kinda off-topic ;o

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PostSubject: Re: NL build   Tue Nov 24, 2009 12:06 pm

lol yeah, i think with a partner it's pretty good, but yea w/ bishop or even Am is best

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