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| | Cave of Sadistic Glee Quests | |
| | Author | Message |
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DivineMyst Admin
Location : Bound and gagged in the basement Posts : 1556 Join date : 2009-03-24
Character sheet Character Sheet: Myst
| Subject: Cave of Sadistic Glee Quests Sat May 05, 2012 12:15 am | |
| Many people are confused by the quest for the Ultimate Fire/Water Orbs in the Cave of Sadistic Glee. I am not sure if the quest is bugged, or if it is just designed to not be logical. When you begin, you will get a quest to get either the fire or water orb based upon which tower you flew to in the Two Towers quest when you were lvl 50. Here is where things begin to get strange. Just like how you were only able to get a reward for one tower, YOU WILL ONLY BE ABLE TO GET A QUEST FOR ONE KIND OF ORB!. What you do NOT want to do is the following: Kill the boss, then turn it in to the Leader of Immolation where he will give you a quest to turn in both orbs. If you do this, you will not be able to get either orb to drop ever again, even if you kill the bosses. You will then be forced to buy the other orb from someone. What you DO want to do is this: Kill the boss you have the quest for. After you get that orb too drop, temporarily give the orb to someone else in your party, and kill the boss again. DO THIS BEFORE YOU GO TALK TO THE LEADER OF IMMOLATION! As long as you have the quest, and the orb is not in your inventory, you will be able to get the orb to drop every time you kill the boss. Once you kill the boss a second time get the one you had someone hold for you back. You now have two of the same orb in your inventory. One of them to turn in, and one of them for trade. You must now find a person that has the quest for the opposite type of orb. If that person follows the same procedure, you will have 2 of orb X, and they will have 2 of orb Y. At that time you can trade each other your extra orbs, and you now both have the two orbs needed to complete the quest. Hope this helps Stolen from: http://pwi-forum.perfectworld.com/showthread.php?t=327201&highlight=sadistic+glee | |
| | | DivineMyst Admin
Location : Bound and gagged in the basement Posts : 1556 Join date : 2009-03-24
Character sheet Character Sheet: Myst
| Subject: Re: Cave of Sadistic Glee Quests Wed Jul 04, 2012 5:39 pm | |
| List of quests for Cave of Sadistic Glee: Note: These are the names of the quests that would appear in Available Quests, after you take them and complete objectives, they change name.
Cave of Sadistic Glee The Arch Evil The Debt Mysterious Jar
Make sure you take these quests and complete the steps up to the bosses before you go in so that you only have to kill each boss twice.
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| | | cherebi
Location : NY Posts : 1310 Join date : 2009-07-11
| Subject: Re: Cave of Sadistic Glee Quests Thu Jul 05, 2012 10:13 am | |
| Well, guess we have to kill another one ;o
Mysterious Jar branched from a white quest to purple quest called "Dance of Dead Souls". | |
| | | DivineMyst Admin
Location : Bound and gagged in the basement Posts : 1556 Join date : 2009-03-24
Character sheet Character Sheet: Myst
| Subject: Re: Cave of Sadistic Glee Quests Fri Jul 06, 2012 5:17 pm | |
| We're done up to Dance of Dead Souls also, so whenever Chuni, Gymir, or someone else has time... hopefully we can do it together.
Choice of equips from quest:
☆☆☆Maxiskirt of Dead Spirit Physical Defense +128 Magic Defense +1145 HP: +80 MP Recovery +3 Magic +6~7
☆☆☆Shinguards of Dead Spirit Physical Defense +491 Magic Defense +765 MP +190 Dexterity +6~7 Reduce Physical damage taken +1%
☆☆☆Mogwai Belt Physical Defense +228 Strength +5~6 Dexterity +5~6 Magic +5~6
Originally I was going to get the belt, but now I'm unsure...
Current belt: Sundown Pendant +1 Phys. Res. +133 Magic Res. +100 HP +90 Vit +1 Phys. Res +72
After all at level 90 from the quest chain: Glacia's Tear in OHT we get this belt: This belt can also be refined like Sundown one.
☆☆☆Frostcore Pendant Physical Defense +125 Magic Defense +125 Phys. Res.: +81 HP: +105 Vitality +3~4
And obviously at Lv95 we can get Guard of Thundershock which can be refined also.
☆Guard of Thundershock Physical Defense +200 Magic Defense +200 Phys. Res.: +109 HP: +150 Vitality +7~8
Tell me what you think Jane Jane. | |
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