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 v.101 – Ascension Skill Updates

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DivineMyst
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DivineMyst


Location : Bound and gagged in the basement
Posts : 1556
Join date : 2009-03-24

Character sheet
Character Sheet: Myst

v.101 – Ascension Skill Updates Empty
PostSubject: v.101 – Ascension Skill Updates   v.101 – Ascension Skill Updates EmptyWed Sep 28, 2011 9:42 am

v.101 – Ascension Skill Updates
Warrior
Explorer Warrior – 1st job

* Power Strike: Damage has been increased.
* Slash Blast: Damage has been increased.


Fighter/Crusader/Hero

* Power Guard skill has been changed to Power Reflection.
* Power Reflection: [New Skill – 2nd job] Partially absorb the enemy's attack and reflect it back at the attacker with amplified damage. Damage Reflection effect is also applied to ranged attacks.
* Enhanced Basics: Removed. The SP that was already used in the increased Basics will automatically be applied to Physical Training.
* Physical Training: [New skill – 2nd job] Permanently increases STR and DEX by up to 30.
* Ground Smash: Maximum enemy targets and damage have been increased.
* Improving HP Recovery skill has been changed to Self-Recovery.
* Self-Recovery: [New skill – 3rd job] Upon mastering the skill, 80 HP and 40 MP are automatically recovered every 4 seconds. The effects are applied even while fighting.
* Panic: Cooldown applied, but maximum enemy targets and damage have been increased. Only 2 Combo Counts are used upon usage. Panic's Darkness effect now also applies to boss monsters. Attack range has been increased.
* Coma: Damage has been increased and only 1 Combo Count is used upon usage. Coma's Knock Back effect does not wear off during its duration. Attack range has been increased.
* Brandish: At Skill Lv. 1, it can hit up to 3 enemies.
* Monster Magnet: Damage has been increased. As the skill level goes up, the maximum number of enemies it can hit increases. Different icons will be shown for different notifications.
* Rush: Rush distance has been increased.
* Intrepid Slash: Different effects will be shown based on the type of weapon equipped.
* Achilles: Has been removed. SPs that were assigned to Achilles will automatically be assigned to Advanced Final Attack.
* Advanced Final Attack: [New skill – 4th job] Significantly increases Final Attack's success rate and damage. Also increases Weapon Attack and Accuracy.


Page/White Knight/Paladin

* Power Guard: Damage reflection amount has been increased. Also, change has been made to apply the damage reflection effect to range attacks.
* Enhanced Basics: Removed. The SP that was already used in the increased Basics will automatically be applied to Physical Training.
* Physical Training: [New skill – 2nd job] Permanently increases STR and DEX by up to 30.
* Ground Smash: Maximum enemy targets and damage have been increased.
* Fire Charge: Graphical effect has been changed.
* Ice Charge: Graphical effect has been changed.
* Lightning Charge: Graphical effect has been changed.
* Charged Blow: Damage has been significantly increased. No matter the skill level, maximum number of enemies it can hit has been fixed to 4. Graphical effect has been changed.
* HP Recovery: Recovery amount and cooldown have been decreased.
* Achilles: Damage decrease amount has been increased.
* Rush: Rush distance has been increased.
* Blast: Damage has been increased.
* Heaven's Hammer: Graphical effect and action have been changed.
* Advanced Charge: Damage has been significantly increased.
* Divine Shield: Can now guard all attacks properly and 1.5 seconds of invincibility time is provided when guard effect is triggered.


Spearman/Dragon Knight/Dark Knight

* Enhanced Basics: Removed. The SP that was already used in the increased Basics will automatically be applied to Physical Training.
* Physical Training: [New skill – 2nd job] Permanently increases STR and DEX by up to 30.
* Ground Smash: Maximum enemy targets and damage have been increased.
* Elemental Resistance: Amount of resistance has been increased.
* Sacrifice: Amount of HP consumed when using the skill has been decreased significantly.
* Dragon Roar: Amount of HP consumed when using the skill has been decreased significantly. Skill usage requirements have been eased.
* Dragon Buster: Damage has been increased.
* Dragon Wisdom: Dragon Wisdom's effects now apply to all skills.
* Dragon Blood: Removed. The SPs that were assigned to Dragon Blood will automatically be assigned to Dragon Strength.
* Dragon Strength: [New skill – 3rd job] Significantly increases STR stat for a set time. Upon mastering the skill, you can increase the STR by 60.
* Monster Magnet: Damage has been increased. As skill level goes up, maximum number of enemies it can hit increases.
* Achilles: Removed. SPs that were assigned to Achilles will automatically be assigned to Dark Impale.
* Dark Impale: [New skill – 4th job] Rapidly attacks multiple enemies and ignores their defense at a set value.
* Berserk: When Berserk's effects take place, damage and movement speed also increase. Dragon Buster attack count increase has been removed.
* Hex of the Beholder: A portion of Beholder's counterattack damage is now absorbed as Dark Knight's HP.


Dawn Warrior

* Power Strike: Damage has been increased.
* Slash Blast: Damage has been increased.
* Soul Blade: Maximum number of enemies it can hit has been set to 5. Attack range has been increased.
* Improving HP Recovery skill has been changed to Self-Recovery.
* Self-Recovery: [New skill – 3rd job] Upon mastering the skill, 80 HP and 40 MP are automatically recovered every 4 seconds. The effects are applied even while fighting.
* Panic: Cooldown applied, but maximum enemy targets and damage have been increased. Only 2 Combo Counts are used upon usage. Panic's Darkness effect now also applies to boss monsters. Attack range has been increased.
* Coma: Damage has been increased and only 1 Combo Count is used upon usage. Coma's Knock Back effect does not wear off during its duration. Attack range has been increased.
* Brandish: Starting Skill Lv. 1, it can hit up to 3 enemies.

Magician
Explorer Magician Explorer – 1st job

* Energy Bolt: Damage has been increased.
* Magic Claw: Max number of targets has been increased.


Fire/Poison

* High Wisdom : [New skill – 2nd job] Raises your INT permanently up to 40.
* Fire Arrow: Damage and range have been increased.
* Poison Breath: Max number of targets has been increased to 6. Graphical effect has been changed.
* Slow: Master Level has been decreased from 20 to 10.
* Element Amplification : MP consumption has been increased. The amount that damage is increased has been decreased.
* Partial Resistance: Removed.
* Magic Composition: Removed.
* Burning Magic: [New skill – 3rd job] Increases the duration of damage over time attack. Also increases your damage when attacking enemies under damage over time, stun, freeze, darkness, or paralysis.
* Fire Demon: Moved from 4th job to 3rd job. Range and damage over time duration have been increased. The function that removed a target's fire defense has been removed.
* Mana Reflection: Removed.
* Mist Eruption: [New skill – 4th job] Passive effect: Increases Poison Mist’s damage over time. Active effects: Deals damage to enemies by exploding Poison Mists that you have set up (cannot detonate Poison Mists set up by others). Does increased damage to enemies that have been hit by damage over time effects multiple times. Ignores a percentage of enemies’ defense.
* Arcane Aim: [New skill – 4th job] Ignores a monster's defense by 20%. When attacking an enemy continuously, the final damage can be increased to maximum of 40% more.
* Big Bang: Max number of targets has been raised to 10. A damage over time effect has been added. The color of its graphical effect has been changed to red.
* Infinity: Power Stance effect has been added through the duration of the buff.
* Ifrit: Attack range has been increased. A permanent elemental resistance effect has been added; the amount of resistance can go up to 40%.
* Paralyze: Changed to 3 consecutive attacks. The max target number and damage over time duration have been increased. The damage penalty applied when attacking several enemies has been deleted. The graphical effect has been changed.
* Master Magic: The buff duration has been increased. The effect can be turned on and off.


Ice/Lightning

* High Wisdom: [New skill – 2nd job] Raises your INT permanently up to 40.
* Thunder Bolt: Range and damage have been increased.
* Cold Beam: Changed to 3 consecutive attacks, and damage has been increased.
* Slow: Master Level has been decreased from 20 to 10.
* Storm Magic: [New skill – 3rd job] Has a chance to instantly kill enemies whose HP is 30% or below. Also increases your damage when attacking enemies under damage over time, stun, freeze, darkness, or paralysis.
* Element Amplification : MP consumption has been increased. The amount that damage is increased has been decreased.
* Partial Resistance: Removed.
* Magic Composition: Removed.
* Ice Demon: Moved from 4th job to 3rd job. Range and damage over time duration have been increased. The function that removed a target's ice defense has been removed.
* Glacier Chain: [New skill – 4th job] Damages enemies and draws to in front of you. Has a Freeze effect and does damage over time. Ignores some of enemies’ defense.
* Arcane Aim: [New skill – 4th job] Ignores a monster's defense by 20%. When attacking an enemy continuously, the final damage can be increased to maximum of 40% more.
* Mana Reflection: Removed.
* Big Bang: Max number of targets has been raised to 10. A Freeze effect has been added. The color of its graphical effect has been changed to blue.
* Infinity: Power Stance effect has been added through the duration of the buff.
* Elquines: Attack range has been increased. A permanent elemental resistance effect has been added; the amount of resistance can go up to 40%.
* Chain Lightning: Changed to 4 consecutive attacks. A Stun effect has been added. Range and Max number of targets have been increased. The damage penalty applied to attacks to multiple enemies has been removed. The lightning bolt’s graphic has been widened.
* Master Magic: The buff duration has been increased. The effect can be turned on and off.


Cleric/Priest/Bishop

* High Wisdom : [New skill – 2nd job] Raises your INT permanently up to 40.
* Holy Arrow: Range, max number of targets, and damage has been increased.
* Heal : Damage has been increased. Master Level has been reduced from 30 to 20.
* Invincible: The amount of both physical and magic damage reduction has be lowered.
* Magic Booster: [New skill – 3rd job] Functions the same as Spell Booster for Mages, temporarily increasing the speed of magic attacks.
* Holy Magic Shell: [New skill – 3rd job] Puts a magic shield on an ally to absorbs damage up to 10 lasts for a duration. Instantly restores 100% HP.
* Elemental Resistance : Removed.
* Summon Dragon : Removed.
* Doom: Magic Rocks are no longer needed to use the skill. Success rate has been increased. Master Level has been reduced from 20 to 10. A cooldown time has been added.
* Holy Symbol: Modified so that even if using the buff alone, the maximum effect will be applied. Range and duration a have been increased. MP consumption has been increased.
* Shining Ray: Changed to 3 consecutive hit skill. Casting speed has been increased.
* Holy Focus: Modified so that its Critical Rate bonus applies to all attacks in addition to Heal. It also now increases Magic Mastery. The amount the Critical Tate is increased has been decreased slightly.
* Holy Shield: Removed.
* Mana Reflection: Removed.
* Advanced Blessing: [New Skill – 4th job] Significantly raises party members’ ATT, Magic ATT, Weapon DEF, Magic DEF, Accuracy, Avoidability, Max HP, and Max MP for a set time and decreases MP usage by a percentage. Can be
* stacked with other buff skills, excluding Bless. Required Skill: Bless Lv.15
* Arcane Aim : [New skill – 4th job] Ignores a monster's defense by 20%. When attacking an enemy continuously, the final damage can be increased to maximum of 40% more.
* Big Bang: Max number of targets has been raised to 10. An increased critical rate has been added.
* Infinity: Power Stance effect has been added through the duration of the buff.
* Bahamut: Attack Range has been increased. Upon learning the skill, your resistance to all abnormal status effects will permanently increase, up to 40%.
* Angel Ray: Max number of targets and range have been increased. Graphical effect has been changed.
* Resurrection: Cooldown period has been reduced (10 minutes at Master Level).
* Master Magic: The buff duration has been increased. The effect can be turned on and off.


Blaze Wizard

* Magic Claw: Max number of targets has been increased.
* Fire Pillar: Damage and range have been increased.
* Magic Critical: [New Skill – 3rd job] Permanently increases the Critical Rate and minimum Critical damage.
* Element Amplification : The amount that MP consumption is increased has been reduced.
* Fire Strike: Changed to 3 consecutive hits. Damage and range have been increased.
* Elemental Resistance: Removed

Bowman
Explorer Bowman – 1st job

* Archery Mastery: [New skill] Increases attack range, Accuracy, Avoidability, movement speed, and maximum movement speed.
* Arrow Blow: Damage has been increased (220% at Lv.15). Master Level has been lowered from 20 to 15.
* Double Shot: Damage has been increased (155% at Lv.15). Master Level has been lowered from 20 to 15.
* Focus: Removed.
* The Eye of Amazon: Removed.


Hunter/Ranger/Bow Master

* Double Jump: [New skill – 2nd job] Allows you to jump a second time while in the air after jumping.
* Physical Training: [New skill – 2nd job] Permanently increases STR and DEX by up to 30.
* Enhanced Basics: Removed.
* Power Knock-Back: Removed.
* Silver Hawk: Moved from 3rd job to 2nd job. Summoning Rock is no longer consumed upon usage.
* Drain Arrow: [New skill – 3rd job] Fires an arrow that can absorb the opponent's HP.
* Mortal Blow: Master Level has been lowered from 20 to 15. When the Instant Kill effect takes place, a portion of HP and MP are now recovered.
* Puppet: Master Level has been lowered from 20 to 15. When the Puppet is summoned, monsters now always attack the puppet first.
* Inferno: Damage and damage over time have been increased. Graphical effect has been changed.
* Arrow Rain: Master Level has been lowered from 30 to 20. Attack speed and range have been increased. Changed into a 3-hit attack skill.
* Phoenix: Moved from 4th job to 3rd job. Master Level has been lowered from 30 to 20.
* Strafe: Master Level has been lowered from 30 to 20.
* Evasion Boost: All attacks used within 1 second after dodging will be critical hits.
* Concentrate: Moved from 4th job to 3rd job. Cooldown time has been removed.
* Thrust: Removed.
* Spirit Link: Phoenix: [New skill – 4th job] When the Phoenix is summoned, increases Total Damage, Max HP, DEF, Magic DEF, and all elemental resistance. Required Skill: Lv.20
* Illusion Step: [New skill – 4th job] Significantly increases Avoidability and DEX for a duration. Required Skill: Concentrate Lv.5
* Ultimate Inferno: [New skill – 4th job] Increases Inferno’s damage and damage over time. Required Skill: Inferno Lv.20
* Advanced Final Attack: [New skill – 4th job] Significantly increases Final Attack's success rate and damage. Also increases Weapon Attack and Accuracy.
* Elite Puppet: [New skill – 4th job] Summons an Elite Puppet that can attack and can absorb received damage. Required Skill: Puppet Lv.15
* Hurricane: You can now use potions while using Hurricane.
* Marksmanship: Amount of defense ignored has been increased. Max HP increase has been changed into Accuracy increase.
* Dragon's Breath: Removed.
* Hamstring: Removed.
* Vengeance: Removed.


Crossbowman/Sniper/Marksman

* Double Jump: [New skill – 2nd job] Allows you to jump a second time while in the air after jumping.
* Physical Training: [New skill – 2nd job] Permanently increases STR and DEX by up to 30.
* Golden Eagle: Moved from 3rd job to 2nd job. Summoning Rock is no longer consumed upon usage.
* Enhanced Basics: Removed.
* Power Knock-Back: Removed.
* Iron Arrow: The damage penalty that was applied when striking mulitiple monsters has been removed.
* Concentrate: [New skill – 3rd job] Increases Attack Power and decreases MP consumption amount for a set time.
* Frostprey: Moved from 4th job to 3rd job. Master Level has been lowered from 30 to 20.
* Dragon's Breath: Moved from 4th job to 3rd job. Master Level has been lowered from 30 to 20.
* Mortal Blow: Master Level has been lowered from 20 to 15. When the Instant Kill effect takes place, a portion of HP and MP are now recovered.
* Puppet: Master Level has been lowered from 20 to 15. When the Puppet is summoned, monsters now always attack the puppet first.
* Ice Shot: Damage has been increased. Graphical effect has been changed.
* Arrow Eruption: Master Level has been lowered from 30 to 20. Attack speed and range have been increased. It has changed into a 3-hit attack skill.
* Strafe: Master Level has been lowered from 30 to 20.
* Evasion Boost: All attacks used within 1 second after dodging will be critical hits.
* Thrust: Removed.
* Spirit Link: Freezer: [New skill – 4th job] When Freezer is summoned, increases Total Damage, Max HP, Max MP, DEF, Magic DEF, and all elemental resistance. Required Skill: Frostprey Lv.20
* Illusion Step: [New skill – 4th job] Significantly increases Avoidability and DEX for a duration. Required Skill: Concentrate Lv.5
* Elite Puppet: [New skill – 4th job] Summons an Elite Puppet that can attack and can absorb received damage. Required Skill: Puppet Lv.15
* Ultimate Strafe: Damage has been increased.
* Snipe: Ignores a percentage of a monster's defense. Grants a bonus Critical chance. Graphical effect has been changed.
* Piercing Arrow: Damage and range have been increased. Post-attack delay has been significantly decreased.
* Marksmanship: Amount of defense ignored has been increased. Max HP increase has been changed into Accuracy increase.
* Hamstring: Removed.
* Vengeance: Removed.


Wind Archer

* Archery Mastery: [New skill – 1st job] Increases attack range, Accuracy, Avoidability, movement speed, and maximum movement speed.
* Double Shot: Damage has been increased (155% at Master Level). Master Level has been lowered from 20 to 15.
* Focus: Removed.
* Double Jump: [New skill – 2nd job] Allows you to jump a second time while in the air after jumping.
* Storm Break: Removed.
* Thrust: Removed.
* Storm Spike: [New skill – 2nd job] Fires an arrow that can pierce through multiple enemies. Max enemies hit at Master Level: 6
* Strafe: Moved from 3rd job to 2nd job. Master level has been lowered from 25 to 20.
* Wind Walk: Master level has been lowered from 20 to 10.
* Concentrate: [New skill – 3rd job] Increases Attack Power and decreases MP consumption amount for a set time.
* Evasion Boost: [New skill – 3rd job] Permanently increases your chance to dodge enemy attacks. All attacks used within 1 second after dodging will be critical hits.
* Puppet: Master Level has been lowered from 20 to 15. When the Puppet is summoned, monsters now always attack the puppet first.
* Arrow Rain: Attack speed and range have been increased. Changed into a 3-hit attack skill.

Other

* Hero's Will: Can remove almost all abnormal status effects. You can now use Hero's Will even when under the Seal status effect.
* Oz's Flame Gear: Duration has been changed from 15 seconds to 40 seconds.
* Eckhart's Vampire: The issue of abnormally low damage being done has been fixed.
* Ninja Ambush: The issue of Attack power not being applied on the skill properly has been fixed.
* Flashbang: Damage and Accuracy have been decreased. Duration and Cooldown have been modified.
* Perfect Armor: Modified so that the guard effect is activated even in ranged attacks.
* Knock-back skills such as Dragon's Breath have been changed so that they can now knock-back party play monsters.


Evan

* Magic Missile: (1st growth) Damage has been increased.
* Magic Shield: (5th growth) Duration and Cooldown time have been increased.
* Dragon Spark: (7th growth) Damage has been increased.
* Dragon Fury: (8th growth) Minimum MP restriction to activate has been reduced. The amount that Magic ATT is increased has been raised.
* Phantom Imprint: (8th growth) The amount of bonus damage done to enemies while under the effects of this skill has been increased.
* Illusion: (9th growth) Ignores up to 15% of an enemy’s defense.
* Blaze: (10th growth) Ignores up to 20% of an enemy’s defense. Effective range that extra damage can be inflicted on nearby monsters has been increased.
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v.101 – Ascension Skill Updates
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