This Wiki guide is a bit outdated. Some rooms are changed since the guide was made (slightly changed, not much). So, I will update the guide a bit:
Recommended stuff to bring (minimum requirement):
*3 mil coins
*100 dice tickets
*44 do-all cards --> if you think that you can survive room 47 challenge, 30 do-alls are sufficient. I put up 44 do-all cards because the worst possible case scenario is you hit all the rooms with do alls. I don't take into account dying or possible "Judgement Mark: Death" in room 20 (bring you to 18, which is the robber room) or room 34 - 35 (death) - 32 - 34 again (possible).
*COF Directorate Letter
*Bring necessary apothecary such as Ironguard Powder/Sutra Power Orb/Pan Gu Essence or an anti stun apoth such as Vacuity Powder, HP pots, MP pots.
*Duty Badge (claim before you go in) from Khatru Pup.
*Being at least level 90 that already completes the first stage fairy culti (level 89 culti). Below level 90: expect to take forever to kill bosses in room 6 and 45.
*Room 1:
Talk to NPC to get the puzzle cube and the die.
*Room 2 (easy):
Dig 5 chests.
*Room 3 (easy):
Kill 5 mobs that NPC tells you to kill. Mobs are a 1 shot for me.
*Room 4 (easy):
Kill 10 mobs that has 10 hp each. Mobs are a 1 shot for me.
*Room 5 (easy):
-Count the number of apples. Use the guide from Wiki. The answers are accurate.
-If you have to count, go to a corner, but not far back. Count from left to right. Recount 3 times to make sure you have the correct answer.
*Room 6 (medium):
PK EnabledKill boss. He's super easy for me, but he might be hard for someone with low-geared. Just try your best to kill it.
*Room 7 (easy):
Take the farthest path from NPC. Guide is in Wiki.
*Room 8 (easy):
Pay 100k coins and dig 10 chests. You will get golden box that has 10% chance containing ecstasy card (and 90% chance of sadness card worth 1 coin
). I suggest don't open the box. I just sell to catshop in room 1 cube. They usually buy for 105,000 coins. You will gain 5k profit by selling to catshop. The math is as follows:
-10% chance to get 1 ecstasy card (1 mil coins) means that in 1 out of 10 runs, I will get 1 mil (on average, not always).
-This put the average price of each box is 1 mil / 10 = 100k coins.
-Since you pay 100k coins for the room and catshop buying for 105,000 coins, that means by selling to catshop, you gain 5k profit.
*Room 9 (medium):
Survive for 100 seconds. The middle mob does about 300-400 dmg per 1.5 secs or so. This should be a piece of cake for any class level 100+. Crab meat is sufficient to overheal the damage. Use Tree of Protection or Second Wind (Genie skills) if you feel that you need additional heals. IG/Sutra/Pangu blocks the damage as well --> give you time to recover HP.
*Room 10 (easy):
Get a bomb and a die. You must reach at least room 17 to defuse the bomb. Bomb has 10 mins timer.
*Room 11 (easy):
PK EnabledBored room. Just wait for 3 minutes and get a die after. Beware of PKers.
*Room 12 (easy):
Either moving 4 rooms forward (Life) or 1 room backward (Death). If you get a "Death", you got sent back to bored room (room 11), which is annoying.
*Room 13 (easy):
Pay dice tickets and get a die.
*Room 14 (easy):
PK Enabled-Either kill someone or wait for 20 mins or pay 4 do-alls. I would just pay 4 do-alls to move on. If this is my first run and I end up in 14, I just die and restart the cube since it's not far from room 1. Simply go to the corner to debuff HP and die from the wrecking ball in the middle ;o.
-You will get an annoying quest that fills up your quest list telling you to "forfeit". DO NOT click on "forfeit" or you will get sent back to room 1. Just ignore the quest, don't complete it. The quest will eventually complete after 20 mins. Only click "forfeit" in room 1 after you finish the cube or if you die somewhere after room 14.
*Room 15 (easy):
-Pick the quest "Kill for Thrill". Kill up to 5 mobs to get chips within 1 minute. I usually kill all mobs to get 5 chips.
-This room can only be done once a day. If you receive your chips for this room already for the day, you have to choose the "Direct Pass" option.
*Room 16 (easy):
Pay dice tickets and get a die.
*Room 17 (easy):
**REMEMBER TO DEFUSE THE BOMB IF YOU HIT ROOM 10 EARLIER** --> can't tell you how many times people got sent back to room 1 and they are like wtf? Well, if they forget to defuse the bomb, that's why.
Pay 100k coins and dig 10 boxes. It will give you a golden box (same as room 8).
*Room 18 (easy):
Exchange 1 do-all for Bully Card.
*Room 19 (easy):
Get free 5 dice tickets.
*Room 20 (easy):
Move back 2 rooms (Death) or move forward 5 rooms (Life). Death brings you to Bully room (room 18). Life brings you to Dragon Gate (room 25).
*Room 21 (medium):
PK EnabledKill 2 mobs that NPC tells you to kill within 2 minutes. I 2-3 shot the mob. Some classes may take longer to kill mobs, but it's doable within 2 mins. Mobs have about the same HP as any other mobs you usually kill for quests in World Map.
*Room 22 (easy):
PK EnabledSame as room 15. You can only do this room once a day. The difference is that the room is bigger and it's PK Enabled. So, don't afk in this room.
*Room 23 (hard):
PK EnabledKill 1 mob. You are not timed, but these mobs have about same HP as mini bosses. They also hit relatively hard, so casters might get 2-3 shotted. Just be careful not to let the mob touches you. Knockback/stun/seal/freeze on mobs is a life-saver here. Stand close to the NPC so if you almost die, AD and click on NPC to go back to the main room.
*Room 24 (easy):
Dig either 5, 20, or 100 cards. The amount depends on how many the previous person before you, set it up. Just set it to 5 or karma bites when you run cube again.
*Room 25 (medium):
PK EnabledDragon Gate room. Pick quest from NPC and run across diagonally towards the end of the corner. Wait for hands to explode then use holy path 2x. If you think hands going to explode on you, pop Sutra Power/Pan Gu Essence to be safe.
*Room 26 (medium):
PK EnabledDig 5 chests that are guarded by an Immune to Damage mob. This mob hits hard, so you don't wanna get hit by it (probably 1 shotting casters, but I don't wanna test damage. Didn't 1 shot a Barb though). The strategy is to lure the mob to the corner, then when the mob is close to the corner, holy path and dig the chests in the middle. You can dig 2 for every lure just to be safe. I usually dig 2 and then 3 since I don't wanna waste time, or dig 3 then 2.
*Room 27 (hard):
The guide in the Wiki is outdated for this 1. There are 3 possible paths (not 4):
-second row from left straight up
-fourth row from left straight up
-fifth row from left, then fourth row from left (diagonal)
Strategy is to turn off the music down (lowest) and turn on the effect up (highest). If you hear a fire sound, that means it's NOT SAFE. If you hear nothing, that means it's SAFE. Start from the middle row (third from left) because the the middle mobs always make a sound. Then, go to left and right. Check every mob in the front row for sound. If the answer is the diagonal one, what I would do is I would go pass the front row, then anti stun - IG + holy path to NPC and click the die ASAP. You have to use IG, because Sutra and Pan Gu doesn't last long enough. Mobs will 1 shot you if they hit you (they can hit anywhere from the room, so you can't run away from mobs and expect not to get hit unless you move to another room). The reason why I IG the diagonal one is because when you are too close to the mobs, you will get hit. The diagonal is prone for that since the mobs on front side/back side of that row make fire sound.
*Room 28 (easy):
Same as room 5. Use Wiki guide for answers.
*Room 29 (easy):
PK EnabledKill 5 Penguins depends on your level.
*Room 30 (hard):
PK EnabledSurvive for 100 seconds. The middle mob now hit for 500-600 damage so you gotta be careful if you're not a healer class. Crab Meats won't heal your HP to full and you'll be constantly losing HP without any other means of healing. Use whatever you use to survive in room 9. IG/Sutra/Pan Gu if necessary.
*Room 31 (easy):
Same as room 15 and 22. This one is a safe zone. So, you can afk in this room without getting randomly PKed.
*Room 32 (easy):
PK EnabledAnother bored room. This time, you have to wait for 5 minutes. Beware of PKers.
*Room 33 (easy):
PK EnabledKill 2 mobs within 2 minutes. Same mob as room 21.
*Room 34 (easy):
PK EnabledAnother PK room. Pay 4 do alls to continue.
*Room 35 (easy):
PK EnabledEither sends you back to room 32 or send you forward to room 41. This is just another bored room loophole like room 12.
*Room 36 (easy):
PK EnabledDig 10 chests and get a die.
*Room 37 (easy):
PK EnabledPay 150k coins to get Sundries Pack. Sundries Pack contains either 3 Mirages, 10 dice tickets, 2 do-alls, ecstasy card, or excitement card. I usually just open this since I gain some items that are useful for me either way.
*Room 38 (
VERY HARD):
PK EnabledYeah this is the most notorious room in CoF. Everyone hates this room. This room is the advanced version of room 25. They add about 5-6 bugs that roam around the room. There's a video guide right here:
https://www.youtube.com/watch?v=zcgM4_Q-CmkBasically, you follow the right side bug. When the bug turns around, follow him. Watch out for hands exploding. Keep following the bug until he turns to the left when he reaches the corner. Then, holy path really quick to the corner of the room. Wait for the same bug to pass by, then holy path as quick as you can to the teleporter NPC. I'd suggest to keep your hands ready on Sutra Power/Pan Gu Essence in case any of the bugs aggro you. I try this method and have about 80-85% success rate.
Why not 99-100% success rate? Because there's about 2 other bugs that run parallel alongside the right bug (the video doesn't show this). They are just 1 hand circle away from you. You never know when they're coming since the speed of each bug is different. Unless you are in the corner already, hugging the right side wall will not prevent you from aggroing this parallel middle bug. Before I follow the right side bug, I always turn over the camera to see if any of the middle bug will run alongside the right side bug. Usually, I aggroed the bug when I almost at the corner and I die :/ This is why people hate this room so much. There's no telling whether you gonna pass it or not.
Other ways is to just shout "Lerroy Jenkins" and run diagonally across the room with immunity skills/apoth on. Talk to NPC really quick and click on the die to move on to the next room. The success rate of this is probably about 10% of the time. So, don't try unless you're really hopeless.
*Room 39 (easy):
PK EnabledSame as room 24. The boxes are farther apart compared to room 24. So, it would suck even more if you have to farm 100.
*Room 40 (easy):
Pay 100k coins and dig 10 chests. You will get Platinum box that has a chance to contain excitement card (2%) or sadness card (98%). Just sell on the catshop outside and make 100k profit. Catshops buying for 200k each.
*Room 41 (easy):
Pay 10 dice tickets and move on.
*Room 42 (easy):
PK EnabledSame as room 15, 22, and 31. You can get PKed in this room so don't afk.
*Room 43 (easy):
PK EnabledPay 10 dice tickets and move on. Don't waste time killing mobs. Dice tickets are free anyways from chips.
*Room 44 (easy):
PK EnabledYou get a bomb again. Reach room 50 within 10 minutes or else, bomb explodes and you get sent back to room 1.
*Room 45 (medium):
PK EnabledKill the puppy boss. It's similar to room 6, except this boss has more HP. This room can be troublesome for someone who doesn't have high dps. If they get bomb on the previous room, and get this room after, they probably won't make it to room 50 in time before bomb explodes. My psy takes down this boss in about 2.5 minutes, while I take down this boss in about 2 minutes on my mystic.
*Room 46 (easy):
Exchange 2 do-alls for 1 Bully Card.
*Room 47 (hard):
PK EnabledSurvive for 100 seconds again. This time, the middle mob does about 900-1.1k damage per 1.5 secs. Unless you're a healer class, you will find this room as troublesome. Fortunately, you can bail this room by spending 8 do-alls. I usually just bail on my psy, but I do the room on mystic. It's possible to pull this room off on a psy with no hp charm. But you need to have perfect timing and no lag. Here's what I did:
--On Mystic:
Before entering the room, leech Salvation. You will get the twin flower buff and falling petals buff. When you are in the room, click on Fate Executioner (the middle mob) and gale force right away. This will kill off any mobs that surround you. Run to the corner and just spam Break in the Clouds. Kill any closest mob that spawns. Stand at the corner of the room.
--On Psychic:
Have all the buffs on (Soul of Vengeance + Soul of Silence + White Voodoo). Use Psychic Will before entering the room. Click on HP Pots. When you enter the room, run to the corner right away. Use Bubble of Life and tab on the closest mob. Use Sandburst Blast to aoe all the mobs. If you somehow don't 1 shot the mob in White Voodoo, enter with Black Voodoo instead. Using whichever Voodoo doesn't reduce the damage you take (still 900-1.1k damage). I use White Voodoo just to be safer since I 1 shot the mobs in White Voodoo. Use Empowered Vigor on yourself. When Bubble of Life is gone after 15 seconds, use Fortify-Ironguard Powder. This would give you immunity for 12 more seconds. There's a 3 second window before another Bubble of Life. Use Soul of Retaliation or Second Wind genie skill (mine is sage so sage SoR heals me) during that 3 seconds. Cast Bubble of Life again for 15 seconds. Notice that your HP doesn't go back up to full. This is because without spamming Bubble of Life or immunity skills/apoth, it doesn't heal you enough to keep you alive. After this 15 seconds, cast Spirit Phalanx on yourself. You will get stunned but Spirit Phalanx also blocks any incoming damage from the mobs + heal your HP to full for 10 seconds. After this 10 seconds gone, use SoR, followed by 6 seconds AD. Cast Bubble of Life again for 15 seconds. Use Fortify-Ironguard Powder again for 12 seconds immunity, SoR/second wind. We have 10 seconds left on the clock. Cast Bubble of Life for the last time and you're done.
You have to spam HP Pots once it finishes cooldown. Having barb buffs certainly helpful. Would be better with Auto Pots/HP charm. The reason why I don't do this is because sometimes I lag and I mistime everything. It's also very risky to pull this off since my Genie can't heal (no ToP, no second wind). And running cube all the way to 47 again is just time consuming and might possibly lose my CoGs. This method isn't cheap either since you have to spend 2 IGs.
*Room 48 (easy):
PK EnabledDig 15 chests and move on.
*Room 49 (easy):
Kill at least 1 mob and move on. Each mob gives 5000 exp and there's 10 mobs total. So, you can get an easy 50k exp total out of this room. Pretty good exp for 1 shotting mobs I would say. You are also timed (2 minutes timer).
*Room 50:
Claim either Mysterious Pack or Cog. Pack gives PoF, while claiming Cog gives you disabled Cog. You can repair the Cog in room 60. You can only get either reward once a day (reset at midnight server time).
*REMINDER: DON'T FORGET TO DEFUSE THE BOMB IF YOU LANDED IN ROOM 44 PREVIOUSLY* You can only defuse it in this room. If you go to Advanced Cube room and you forgot to defuse the bomb, you will get sent back to room 1 and you aren't allowed to do Advanced Cube anymore for the day.
*Room 0:
After claiming your prize in room 50, you can either move forward to room 51 (advanced cube) or go back to room 1.
ADVANCED CUBE *Room 51 (medium):
-Kill 6 mobs (timed). They are 2-3 shots on my Psychic and 2 shots on my Mystic.
-Solve sudoku puzzle. The guide is here:
http://aruans.forumotion.com/t523-cube-of-fate-room-51-to-60-guideThe NPC who gives the quest is on bottom-left corner. The chesspiece NPC is on bottom-right corner.
-Tips: Wait until all sudoku blocks load. It takes a while for loading. You have 5 minutes to solve the puzzle, so check beforehand which pattern you get and use the guide to solve the puzzle. Normally, it takes me around 2.5-3 minutes to solve the puzzle. You have plenty of time so don't rush.
*Room 52 (hard):
-Kill 5 bosses. Each boss has 12 minutes timer.
-Doing this room is optional. So, if you are a level 90 with low dps, you can opt to just do the first and second bosses. Hell.. you can even skip all the bosses if you're in a rush to turn in your Cog.
-Last boss doesn't give book credit cards. It only gives Lucky Cube Game Coin. I skip last boss on Psy, but I do it on Mystic.
-The strength of each boss (all bosses are level 150):
----first: around 30k hp. Only hit physical damage for 1.2-1.5k damage per hit. You can knockback/seal the boss to make it go away.
----second: much more like first wave mobs in delta. Hit magic from range, and phys dmg melee on melee range. Magic is around 400-500 damage.
----third: magic from range, phys from melee. Magic is around 700-800 damage. Have more HP than the second boss.
----fourth: magic from range, phys from melee. Magic is around 700-800 damage. About the same HP as the morai daily bosses.
----fifth (last boss): magic from range, phys from melee. Magic is around 1.2k damage. His HP is about 401k.
*Room 53 (medium):
-Get the football to the goal. You have 5 minutes to do the entire challenge. If you see someone is already in the room before you, wait until they're finished. Then, take the quest. Timer started upon taking quest.
-Aggro all mobs and most importantly, the football. Use holy path through the mobs and stand at the goal. Beware: if you are on PK mode, the goal can 1 shot you. Mobs hit quite hard (about 600 damage phys melee attack on white voodoo) and 300 damage from magic attack. Just heal yourself when you got hit.
-After you deliver the football to the goal, dig the chest. Talk to NPC to stop the timer and get the next turtle/rabbit cards.
*Room 54 (easy):
-Pay 100k coins to test your luck on colored balls.
-If you get 3 different color balls (red-yellow-green in any order), you win 300k coins.
-If you get all same color balls (red-red-red, yellow-yellow-yellow, or green-green-green), you win Lucky Cube Game Coin.
*Room 55 (easy):
-Pay 200k coins to test your luck on lottery.
-If you win, you get some coins. First place: 930,000 coins. Second place: 630,000 coins. Third place: 330,000 coins.
-If you lose, you lose 300k on top of your initial 200k payment (so 500k coins lost total).
*Room 56 (easy):
-Find one of the brothers to complete your quest. He can be in any room.
-The first room you spawn in is always 438, 649. I test this few times and it's always this room.
-Go in this order (don't look at Wiki guide, it's wrong):
-------Room 1: Room 56 teleporter
-------Room 2: 438, 649 (take the first row, 2nd hole from left) --> pay attention if NPC has quest or not
-------Room 3: 438, 659 (take the first row, 1st hole from left) --> pay attention if NPC has quest or not
-------Room 4: 438, 639 (take the second row, 2nd hole from left) --> pay attention if NPC has quest or not
-------Room 5: 448, 639 (take the second row, 3rd hole from left) --> pay attention if NPC has quest or not
Just follow what I do like that, and you don't even need a guide anymore for this room.
*Room 57 (medium):
-Talk to 3 NPCs to get the quest done (timed: 6 minutes)
-Tips: hugging the wall would minimalize the damage you possibly take. Green ball slows you down, Yellow ball stuns you, and Red balls take away 40% of your max HP. Pay close to attention to red balls when running from NPC to NPC. 3 Red Balls on you at same time --> death.
-Anti stun skills/Vacuity Powders work best here. With anti stun on, you are immune to slow and stun.
-2 holy paths are enough to go from 1 NPC to another adjacent NPC. Make sure that if you are a slow class with no speed skill, genie is ready for 2x holy paths in a row.
*Room 58 (easy):
PK Enabled-Pay 10 do-alls to pass. Choose the second option: "Neither dead nor alive".
-Beware of possible PKers here. I never see someone else in this room, nor I ever got PKed. People generally go this far to turn in Cog. There's no reason to PK people if they die without taking the tag quest. But you never know of possible jerks. Always keep all the defensive buffs on and go to the next room ASAP.
*Room 59 (easy):
-Pay 600k coins to go to room 60.
-or you can always go back to any of the random advanced cube room to farm more book credit cards (not worth it, don't do this).
*Room 60:
Turn in your Cog and Congratz! You have finished Cube of Fate.
How to make profit from CoF?-Go from room 1-50 and choose the "Mysterious Cog" option.
-Go back to room 1 and talk to CoF CEO to do another cube run (need CoF letter).
-Do another room 1-50 and choose the "Disabled Cog" reward from CoF CEO in room 50.
-Do room 51-60.
-Turn in your first CoG (remember that each disabled CoG has 60 mins timer. Timer continues even if you log off/dced).
-Wait 30 mins in room 60 to turn in the second CoG. Timer continues even if you log off/dced.
-Turn in the second Cog.
-Make sure you have both "Rotating Cog of Fate" in your inventory before going out.
-Talk to CoF CEO to get 1 Lucky Cube Game Coin.
-You will be teleported to room 1. Sell your golden and platinum boxes in catshops (there's always somebody buying). Sell CoGs if you wish to do so. Turn your book credit cards to OBP/PoF for use or for sell.
-????
-Profit
Profit is about 2 mil coins on average for 1 hour run (depends on the room you get, but normally it's 45 mins to 1 hour to do room 1-50, then 1-60). This is more than I get from JOJ (JOJ is about 700-800k profit an hour).