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| | KMST [1.2.381] The Wind | |
| | Author | Message |
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DivineMyst Admin
Location : Bound and gagged in the basement Posts : 1556 Join date : 2009-03-24
Character sheet Character Sheet: Myst
| Subject: KMST [1.2.381] The Wind Sun May 22, 2011 6:50 pm | |
| Skill Changes 1. Archer Archer Mastery (1st): Increase Range, Speed, Accuracy, Evasion; Increase speed cap Arrow Blow (1st): Damage increased, max level is now 15 Double Shot (1st): Damage increased, max level is now 15 Focus (1st) Removed
2. Hunter/Ranger/Bow Master Double Jump (2nd): New skill; jump forward twice Physical Training (2nd): New skill; permanently increase STR and DEX Drain Arrow (3rd): New skill; absorb HP from target Spirit Link: Phoenix (4th): New skill; while Phoenix is summoned, increase Max HP, MP, Defense and Magic Defense Illusion Staff (4th): New skill; greatly increase evasion and agility (?) Ultimate Inferno (4th): New skill; improve Inferno's efficiency Advanced Final Attack (4th): New skill; increase Final Attack's damage and probability, adds passive weapon attack and accuracy Elite Puppet (4th): New skill; Puppet that can attack and absorb damage (?)
Silver Hawk (2nd): Changed to 2nd job skill, removed summoning rock requirement Mortal Blow (3rd): Max level 15; heals HP and MP when OHKO effect is invoked Puppet (3rd): Max level 15; monsters will -always- attack Puppet after it is summoned (makes note of this being a correction, implying making it better than what it tries to do currently) Inferno (3rd): Effect renewed; skill efficiency improved somehow Arrow Rain (3rd): Max level 20; attack speed and area of effect increased; now hits 3 times Phoenix (3rd): Changed to 3rd job skill, max level 20 Strafe (3rd): Max level 20 Dodge (3rd): Changed so upon evading an attack, every attack for the next 1 second will be a guaranteed critical (alternatively, the next attack within one second will be a guaranteed critical) Concentrate (3rd): Changed to 3rd job skill, removed cool down (presumably nerfed as well) Hurricane (4th): Allows usage of potions during attack Marksmanship (4th): Ignore defense amount increased, max HP and Accuracy amount changed
Improved Fundamentals (2nd): Skill removed Power Knock-back (2nd): Skill removed Thrust (3rd): Skill removed Dragon Breath (4th): Skill removed Hamstring (4th): Skill removed Vengeance (4th): Skill removed
3. Crossbowman/Sniper/Marksman Double Jump (2nd): New skill; jump forward twice Physical Training (2nd): New skill; permanently increase STR and DEX Concentrate (3rd): New skill; increases weapon attack for a fixed amount of time, and decreases MP usage from skills (same as Ranger's) Spirit Link: Frostprey (4th): New skill; while Frostprey is summoned, increase Max HP, MP, Defense and Magic Defense Illusion Staff (4th): New skill; greatly increase evasion and agility (?) Elite Puppet (4th): New skill; Puppet that can attack and absorb damage (?)
Golden Eagle (2nd): Changed to 2nd job skill, removed summoning rock requirement Iron Arrow (2nd): Removed damage penalty Mortal Blow (3rd): Max level 15; heals HP and MP when OHKO effect is invoked Puppet (3rd): Max level 15; monsters will -always- attack Puppet after it is summoned (makes note of this being a correction, implying making it better than what it tries to do currently) Blizzard (3rd): Effect renewed; skill efficiency improved somehow Arrow Eruption (3rd): Max level 20; attack speed and area of effect increased; now hits 3 times Frostprey (3rd): Changed to 3rd job skill, max level 20 Strafe (3rd): Max level 20 Dodge (3rd): Changed so upon evading an attack, every attack for the next 1 second will be a guaranteed critical (alternatively, the next attack within one second will be a guaranteed critical) Dragon Breath (3rd): Changed to 3rd job skill, max level 20 Ultimate Strafe (4th): Damage increased Snipe (4th): Effect renewed, ignores 50% defense Pierce (4th): Max targets increased Marksmanship (4th): Ignore defense amount increased, max HP and Accuracy amount changed
Improved Fundamentals (2nd): Skill removed Power Knock-back (2nd): Skill removed Thrust (3rd): Skill removed Hamstring (4th): Skill removed Vengeance (4th): Skill removed (Note, patch notes actually say this; presumably, they mean Blind is removed. Dragon Breath was not removed for Marksmen)
4. Wind Archer Archer Mastery (1st): Increase Range, Speed, 명중치, Evasion; Increase speed cap Double Jump (2nd): New skill; jump forward twice Storm Spike (2nd): New skill; shoots a penetrating arrow in front of you Concentrate (3rd): New skill; increases weapon attack for a fixed amount of time, and decreases MP usage from skills (same as Ranger's) Dodge (3rd): Changed so upon evading an attack, every attack for the next 1 second will be a guaranteed critical (alternatively, the next attack within one second will be a guaranteed critical)
Double Shot (1st): Damage increased Strafe (2nd): Changed to 2nd job skill, max level 20 Wind Walk (2nd): Max level 10 Puppet (3rd): Max level 15; monsters will -always- attack Puppet after it is summoned (makes note of this being a correction, implying making it better than what it tries to do currently) Arrow Rain (3rd): Max level 20; attack speed and area of effect increased; now hits 3 times Focus (1st): Skill removed Storm Break (2nd): Skill removed Thrust (2nd): Skill removed | |
| | | cherebi
Location : NY Posts : 1310 Join date : 2009-07-11
| Subject: Re: KMST [1.2.381] The Wind Tue May 24, 2011 1:06 pm | |
| Gonna give slight comment on this: 1. Seems to me that some useless skills are removed.. Thank God! I've been waiting for these skills to be gone completely (hamstring, DB, veng).. Hamstring and DB doesn't work on bosses, including LHC mobs.. Veng just sucks because it draws aggro and it doesn't work 100% of the time..
2. Focus and Eye of Amazon are combined into one-single skill: Archer Mastery.. I'm not sure if this skill is passive but it better be.. I'm tired of buffs..
3. Double jump will be a new active dodging skill.. Not sure how effective it would be.. Probably not as good as flash jump..
4. Eh? So now Phoenix gives additional buffs.. I hope I don't have people betching at me for lag because I summon my bird.. Just like people complain about Evan's Dragon covering their chars and lag and bla bla bla..
5. Drain will be active or passive skills? If it's like NL's drain, that would be totally useless at boss that 2hkoed.. Also, how many % drain heals hp? We need to see how good or bad this skill is..
6. Inferno, puppet, and FA got buffed up at 4th job.. Also, I wonder if puppet works if someone else attacking after puppet is summoned.. If not, it would be a joy at Evil Cygnus..
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| | | Hebi
Location : Argentina Posts : 53 Join date : 2010-12-18
Character sheet Character Sheet:
| Subject: Re: KMST [1.2.381] The Wind Fri May 27, 2011 10:57 pm | |
| 45% of hp restored with drain. go spadows blog jane! | |
| | | Jazberry
Location : Philly Posts : 295 Join date : 2009-04-04
Character sheet Character Sheet:
| Subject: Re: KMST [1.2.381] The Wind Sat May 28, 2011 2:09 pm | |
| Sooo happy about the drain like skill, it's about damn time! I'm really excited about the double jump skill, hopefully these will help me avoid and survive so i stop killin my poor BM. | |
| | | cherebi
Location : NY Posts : 1310 Join date : 2009-07-11
| Subject: Re: KMST [1.2.381] The Wind Sat May 28, 2011 8:17 pm | |
| 45% from what? 45% of the damage, attack range, or recover 45% of total hp? and no, I'm not looking at spadow's blog.. I only look at Mel's post.. | |
| | | Reprievable
Posts : 685 Join date : 2010-02-24
Character sheet Character Sheet:
| Subject: Re: KMST [1.2.381] The Wind Sun May 29, 2011 3:52 pm | |
| - cherebi wrote:
- 45% from what? 45% of the damage, attack range, or recover 45% of total hp?
and no, I'm not looking at spadow's blog.. I only look at Mel's post.. It's active like an Assassin's Drain. I'd assume it's 45% of the damage done with some % of the monster's HP as the cap if you do too much damage. That's how all other drain skills minus BaM's is. I'd assume Advanced Puppet works like a Wild Hunter's trap in that it only takes aggro at the point it's summoned and aggro is lost if anyone else attacks it. I'm not too sure how Double Jump would work for Bowmasters. Hurricane still appears to have that slight delay from end-animation to using another skill. | |
| | | cherebi
Location : NY Posts : 1310 Join date : 2009-07-11
| Subject: Re: KMST [1.2.381] The Wind Fri Jun 03, 2011 1:20 pm | |
| Yikes active.. Works wonder if I got 2hkoed.. Not like you can stop hurricane right away and press drain anyways.. | |
| | | Reprievable
Posts : 685 Join date : 2010-02-24
Character sheet Character Sheet:
| Subject: Re: KMST [1.2.381] The Wind Sat Jun 04, 2011 10:23 pm | |
| Jane will solo Empress Cygnus for us. | |
| | | DivineMyst Admin
Location : Bound and gagged in the basement Posts : 1556 Join date : 2009-03-24
Character sheet Character Sheet: Myst
| Subject: Re: KMST [1.2.381] The Wind Sat Jun 04, 2011 10:30 pm | |
| Awesome! Jane Jane, you're the bestest! =] | |
| | | cherebi
Location : NY Posts : 1310 Join date : 2009-07-11
| Subject: Re: KMST [1.2.381] The Wind Sun Jun 05, 2011 1:13 pm | |
| LoL.. I would hit miss 80% of the time ;o | |
| | | Reprievable
Posts : 685 Join date : 2010-02-24
Character sheet Character Sheet:
| Subject: Re: KMST [1.2.381] The Wind Mon Jun 06, 2011 6:46 pm | |
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