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| | How to make T2/T3 weapons (Nirvana route) | |
| | Author | Message |
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cherebi
Location : NY Posts : 1310 Join date : 2009-07-11
| Subject: How to make T2/T3 weapons (Nirvana route) Sun Jan 26, 2014 12:49 pm | |
| Since Mel Mel got confused last time, I'm gonna post the link: All weapons started with TT 99 Divine Aegis (cheapest route, only cost roughly 6 mil for a Divine Aegis). *Doesn't matter what sockets you get on TT 99 cause sockets get randomly rolled for T1 weapon. http://www.pwdatabase.com/pwi/items/14922From Divine Aegis, you can go to either T1 wand/magic sword/glaive/pataka. Go to Nirvana forge, north of RT. It's gonna cost 100 rapture crystal to make a weapon. Drag all the materials to the appropriate slot to start the upgrade. It's gonna ask you if you wanna keep the sockets/shards and refinement. Choose "NO" on both. *All stats on T1 are fixed. *Sockets are random. *You cannot reroll 1 socket to get 2 sockets.T1 wand: http://www.pwdatabase.com/pwi/items/25973T1 magic sword: http://www.pwdatabase.com/pwi/items/25977T1 glaive: http://www.pwdatabase.com/pwi/items/25979T1 pataka: http://www.pwdatabase.com/pwi/items/25975From the corresponding T1 weapon, you can upgrade T1 to T2 weapon. Choose the option "Quench", and you will see the T2 version of the corresponding T1 weapon. It's gonna cost you 150 rapture crystals to upgrade from T1 to T2 weapon. It's gonna ask you again if you wanna keep the sockets/shards and refinement. Again.. choose "NO" on both. *All stats on T2 are random. The unique addon is always present + the other 2 blue addons that are random. *Sockets are random. *You cannot reroll 1 socket to get 2 sockets (it's not possible when you are rerolling the stats as well). T2 wand: http://www.pwdatabase.com/pwi/items/25671T2 magic sword: http://www.pwdatabase.com/pwi/items/25675T2 glaive: http://www.pwdatabase.com/pwi/items/25677T2 pataka: http://www.pwdatabase.com/pwi/items/25673If you notice, only wand and glaive give channeling as unique addons. So that means, 98% of the time, you will get either a default -6% channeling or -10% channeling. This is why you see a lot of Clerics running around with T2 wand or glaive because they give channeling. Here's the problem however, I do not have the mold for T3 wand nor T3 glaive. If you're going for T3, you have to give up the channeling. You also have to go the magic sword route cause that's the only mold I have. It's up to you to decide. Do you prefer channeling or more oomph to damage + heal? | |
| | | DivineMyst Admin
Location : Bound and gagged in the basement Posts : 1556 Join date : 2009-03-24
Character sheet Character Sheet: Myst
| Subject: Re: How to make T2/T3 weapons (Nirvana route) Sun Feb 02, 2014 12:32 pm | |
| Definitely Sandy World. I don't know when I'll have the time and/or money to get TT99, and T1 though. I have ~10 mil atm and I still need Giant Beast's Footprint (1 for TT99 shoe), 1 Ghost Lord's Protection (1 for tt99 bottom), and Sorceress's Soul (2 for TT99 sleeve). Then I'll have everything for all TT99. I keep getting about 1m a day from joj, which isn't too bad considering it takes me about 5 minutes. Hopefully soon? | |
| | | DivineMyst Admin
Location : Bound and gagged in the basement Posts : 1556 Join date : 2009-03-24
Character sheet Character Sheet: Myst
| Subject: Re: How to make T2/T3 weapons (Nirvana route) Sun Feb 02, 2014 8:21 pm | |
| How much are raptures currently? | |
| | | cherebi
Location : NY Posts : 1310 Join date : 2009-07-11
| Subject: Re: How to make T2/T3 weapons (Nirvana route) Fri Feb 14, 2014 5:34 pm | |
| *You need 250 raps from TT 99 to T2. *You can exchange supply tokens from NW with raps (1 supply token + 10k coins fee = 1 raps). *If you farm all the supply tokens from NW, you only need to spend 2.5 mil coins.
*If you can't do NW and buy all raps from catshop, then idk the price. Last time I check, 1 raps cost 85k coins each. Price might be different now. But, 85k coins vs 10k coins per rap is a significant amount of money added when you buy (which is why I highly suggest you do NW). *This amount to 250 * 85k coins = 21,250,000 coins
You pay significantly higher amount of money (roughly 18 mil more expensive) when you buy raps from catshops.
*Also, if you want Sandy World, you cannot wear TT 99/T1/T2 weapons. You need to upgrade all the way from TT 99 to T3 since if you wear anything in between, it will be bound. I have the mold for Sandy and I have the mats for it. You just need to give me the 2 mil coin fee to craft, everything else is free.
*I have to say that I'm quite decent at getting good addons on weapons (not great, but not terrible either). If your weapon somehow comes up with bad stats, you can reroll it later yourself when you have the mats and money for it. You don't need any blacksmith/tailor skills to reroll T3 weapon/armors. So, you are free to wear the T3 weapon once it's made eventhough it has bad stats.
*My weapon reroll so far (I don't include r9t3 weapon since it's totally different league):
-T2 sphere: (after 1 reroll, 1 socket). I don't remember the stat that I got for the first time before reroll. 3% crit hit (unique addons) MAG + 18 HP + 350
-T2 wand: (no reroll, 1 socket) -6% channeling (unique addons) magic attack + 100 HP + 350
-T3 sphere: (when I made it, 1 socket) Atk lvl + 40 (default addon) Atk lvl + 1 Atk lvl + 1 STR + 19
-T3 sphere: (after 1 reroll since the first one has bad stats, 2 sockets) Atk lvl + 40 (default addon) Atk lvl + 1 Atk lvl + 2 MAG + 18
-T3 wand: (no reroll, 1 socket) Atk lvl + 40 (default addon) Atk lvl + 1 -3% channeling VIT + 19
The chance to get channeling on T3 magic weapon is 1% for each slot. You see.. I got lucky to get channeling over there on my wand. If it's not bound, I would give the wand for you for free since I don't use it anymore :/
| |
| | | DivineMyst Admin
Location : Bound and gagged in the basement Posts : 1556 Join date : 2009-03-24
Character sheet Character Sheet: Myst
| Subject: Re: How to make T2/T3 weapons (Nirvana route) Tue Feb 18, 2014 4:39 am | |
| How hard is it to get supply tokens from NW? Assuming I have 30 mins per NW to play and I'm on cleric. Any estimates? Would it still be worth it I wonder? | |
| | | cherebi
Location : NY Posts : 1310 Join date : 2009-07-11
| Subject: Re: How to make T2/T3 weapons (Nirvana route) Tue Feb 18, 2014 12:02 pm | |
| Oops.. The crafting fee for T3 Sandy World is 5 mil. So, you need to give me 5 mil and T2 m sword (I'll make Divine Aegis for you since you dont have lvl 7 smith).
Uhm for 30 mins of playing, you most likely get nothing. Thing is you need to be active in NW as in hit and getting hit, kill and die. NW doesn't reward afkers.
I guess your best bet is to buy raps and cannies from catshops. It's gonna be extremely more expensive compared to doing NW itself. I highly suggest to do 5 pieces of T2 armors first for defense lvl bonus. Make sure it's well refined and sharded. Try to push your base hp to at least 5k hp. After that, get Sandy World wep for stronger heal. The last T2 piece (the cape) only completes the atk lvl set bonus. It's not a priority for a cleric to get atk lvl since it doesn't affect heals. But, it's quite a boost in DD department. | |
| | | DivineMyst Admin
Location : Bound and gagged in the basement Posts : 1556 Join date : 2009-03-24
Character sheet Character Sheet: Myst
| Subject: Re: How to make T2/T3 weapons (Nirvana route) Tue Feb 18, 2014 1:08 pm | |
| The armors don't need molds, right? How much are EoOs and EoDs? Also I need to do Lunar to get Basic Badges, right? How many badges can I expect in a run? Also I used the last of my money to buy the mats for TT99, I have all except for the golds for sleeves, I'm just short 5m for those... but then I'm dead broke, ha. TT99 binds, right? What are the armors I need to get T3? And what order do you recommend that I get them in? I want to get T3 or at least T2 before I rebirth, since it will probably take me forever to get back up to 100. I'm also not rebirthing until Veno and Barb are both 100. 98 and 97 atm. (; | |
| | | cherebi
Location : NY Posts : 1310 Join date : 2009-07-11
| Subject: Re: How to make T2/T3 weapons (Nirvana route) Tue Feb 18, 2014 6:38 pm | |
| Okay here's the thing... As of now, all of your gears are totally need an update. Your HP is really low for endgame PvE instances. I would say 5k HP minimum for a caster is already a minimum to not get 1 shotted from bosses (doesn't mean that you're not gonna die). The more HP you have, the easier it is for you to live. You need molds for all armors and weapon. I just happen to have a T3 magic sword mold for you, but I don't grab armor molds since it takes up my bank space. Armor molds are easier to get than weapon and you should be able to farm the molds yourself once you have T2 armors and T3 weapon. You need to do FWS (this is by far the most efficient way to get molds). However, FWS takes too much time. With your limited playtime, you won't be able to do the whole run. It takes roughly ~1.5 to 2 hours to do 1 normal run FWS. Once you have more playtime, you can start farming for T3 armors. For now, just stick with T2 armors and T3 weapon. You should be OK since you're a cleric and spend most of the time healing. You shouldn't worry about stealing aggro since most people at lvl 100+ have at least T3 gears. This is the setup I was thinking for you: http://pwcalc.com/c54cb6f638e3728c-I don't know what's the refinement on your cape atm. But, I assume that's what you have. -5 pieces T2 gears give def lvl +10. This amount of defense level helps even in PVE. It reduces the damage taken. -You should be able to get the belt quest right now. Check OHT map 4 (Desert) for npc near entrance. -Push refinement to +4. This should be do-able with refine aids (no orbs needed). -Pray that your T3 weapon gives HP. It has 10% chance to give 350 HP and 10% chance to give +18-19 VIT for each slot (3 open slots for random add-ons). -See how refinement bumps your HP up to 5k base. -Last piece of T2 isn't too important for survival since it gives atk lvl which does nothing for healing power. You can worry about it later when you have money. | |
| | | DivineMyst Admin
Location : Bound and gagged in the basement Posts : 1556 Join date : 2009-03-24
Character sheet Character Sheet: Myst
| Subject: Re: How to make T2/T3 weapons (Nirvana route) Wed Feb 19, 2014 12:59 am | |
| I don't have that cape, but I do have the mold. I need to finish the OHT quests to get to map 4 and I believe I need bosses right now that I don't know if I can solo. My HP is at 4.2k atm, this doesn't take into account meridian. Meridian helps a lot and the war avatar. I got enough leadership for cards, I spent money I probably shouldn't have. I got 5 cards but could only use 3 of them. How much are cannies and how many do I need? I want to figure out how much coin I would need to get everything to T2, then I'll just save up. I might be able to make TT99 myself, I'm halfway or over halfway to level 7 and I have a ton of mats that I've been saving up. | |
| | | cherebi
Location : NY Posts : 1310 Join date : 2009-07-11
| Subject: Re: How to make T2/T3 weapons (Nirvana route) Thu Feb 20, 2014 2:56 am | |
| It's expensive to upgrade your crafting skills + I can craft for you since I have tailor and smith at lvl 8. Better to save the coins to buy raps/cannies.
You can enter map 4 (Moonshade Desert) I believe. PWI opens up all OHT maps so lvl 100 culti can be completed easily. Whether or not you have the quest for belt, I don't know. You should check on the NPC inside map 4 near entrance. To go to map 4, you need to go inside Old Heaven's Tear (map 1) first. Then, click on Messenger of Time inside OHT and select Moonshade Desert. You just need to wait 5 minutes before the teleporter can teleport you inside map 4.
If you can't get the quest, just stick with your current OHT belt. It should do the job fine.
You need: -250 raps for weapon -250 cannies for top -250 cannies for pants -250 cannies for boots -250 cannies for sleeves -275 cannies for hat -275 cannies for cape (honestly, cape is optional for a cleric since having 6 pieces just makes you have more attack level which isn't needed for healing).
Don't worry about your gears having my name in it. I can just make TT 99 wep/armors and you upgrade them yourself to T2. You need level 7 smith/tailor for TT 99, but only need lvl 6 smith/tailor for T1 and T2. This way, all armors would have your name. I would have my name on your wep since I have the mold for T3, so I have to make wep for you.
Base 5k HP is an arbitrary approximate number. I've seen too many casters and sins die cause they have under 5k HP base. Not because they stole aggro, but they can't even live from boss's AoEs. Not every instance will have a barb in it, so that's why keep in mind the 5k HP base. If you have barb buff of course, your current HP is sufficient to live.
I'll put up minimum HP requirement for some end game dungeons: -Lunar = 4.5k HP total minimum. Below that, you're asking to die from Vile: Primal Fear DoT damage which isn't reduced by BB. -AEU = 5k HP total minimum. Below that, you're asking to get 1 shotted by Chigo's AoE. -FWS = 8k HP total minimum. However, you can get by with just 4.5k HP total by using AD when Incarcerate frenzied. Having 4.5k HP total is also difficult to solo pav so it's actually not viable to do FWS with such bad gears. -FS = 5k HP total minimum. Toad's AoE stuns + he throws axes which adds to the damage taken. You can probably get 1 shotted if you get both damages in a row (which happens, but rarely). Thankfully, this instance always has a barb so you can get by easier with lower HP. -Weekly SoT = 7.5k HP total minimum, otherwise you have to precisely timed AD and IG whenever Queen Xipher do slash attack. I've ran with a TT 99 Veno with 7.7k HP buffed and she almost died from boss (yes, we use the crystal to reduce damage already).
You see that most endgame farming instances require you to have decent gears. I advice to get at least 5k HP. It's not difficult to refine gears to +4. Of course, having more HP makes it easier to live. | |
| | | DivineMyst Admin
Location : Bound and gagged in the basement Posts : 1556 Join date : 2009-03-24
Character sheet Character Sheet: Myst
| Subject: Re: How to make T2/T3 weapons (Nirvana route) Fri Feb 21, 2014 1:16 pm | |
| Well I should keep getting more HP with meridian, war avatar, and gears. My belt is Eye of the Jungle. I wonder if that's better or the same as the OHT belts? I like the extra HP on it. Once I have the gold mats for the sleeves, I'll have you make Divine Aegis and the TT99 gear. I do really want to get my crafting skills up to 7 since I don't need *** items to do so. So it's just a matter of making things. I'm unsure if I'll ever get 8, but I do really want it. I like not having to rely on others. | |
| | | cherebi
Location : NY Posts : 1310 Join date : 2009-07-11
| Subject: Re: How to make T2/T3 weapons (Nirvana route) Fri Feb 21, 2014 5:08 pm | |
| Level 8 smith/tailor does nothing. Level 7 is enough to craft everything on the game.
Yeah, I don't know where your meridian stands at. My meridian is almost maxed out with over +750 HP bonus (max is +1000 HP for casters). My current HP on my mystic is 8456 HP base (11.5k HP with sage/demon HP buff), pdef is 5.2k base (13k fully buffed). My psy has 6.8k HP base (9.1k HP with sage/demon HP buff), pdef is about the same as your pdef, 2k pdef base. I can say that I barely die on my mystic and certainly never die in PvE by a single AoE from any boss in the game. Psy also never dies from AoEs, but I always bring IG just in case I stole aggro on mobs.
You need to also bring certain apoth just in case you're in bad position. These pots are good for your survival, you should make them when you have the time (only need level 5 apoth and mats are farmable in heaven/hell): -Dew of Star Protection (reduce the damage taken by increasing both pdef and mdef). -Stone Turtle Orb (reduce the damage taken, same symbol as BB and invoke). -Vacuity Powder (if you ever do delta w3 BH, you should use vacuity to prevent BB from dropping. Gives anti stun icon). -Sutra Power Orb (free from Attendance Monthly Reward. If you check in everyday for a month, you get 9 of them free by the first day of the next month. Gives immunity to all damage for 6 seconds).
Genie setup for survival: -Absolute Domain. This skill is a must for a cleric. I can't tell you how many times I use this skill to save my butt from dying especially on psy. Gives immunity to all damage, followed by a 2-3 seconds anti stun. -Expel. When you are in BB and you see that your HP keeps dropping cause tank is a slacker and doesnt aggro all mobs (happens often in w2 and lunar), click on yourself and click expel. You will get sealed, but you will NOT drop BB. Expel protects you from all physical damage (give same symbol as psychic will). -Wind Shield. This skill is a low energy cost that reduces the damage you take. Use this skill when you aren't in BB and for some reason, your AD is on cooldown or genie low in energy.
Again... 5k HP is just a bare minimum of some arbitrary, but close number from what I've seen. It's based on the damage I take and others take. Having 4.9k HP wouldn't make much difference than having 5k HP or 5.1k HP. Don't set yourself to just have a bare minimum HP, get as many as you can. The better gears you have, the less likely you will die.
Another thing I wanna comment on is, being a healer in squad..At level 100+, some people can survive with just BP or tank like hell with their charms due to their gears. DO NOT and I repeat DO NOT chase after people who just run ahead of group/run lagging behind and try to catch up to heal them. As a healer, you aren't obligated to heal people who wanders around from the rest of the squad. If they charge ahead and they die, it's their fault. I've been solo healing instances and that's what I did. I never die getting aggro or anything.
Another thing is when I ran with you for mid level BHs, I see that you try to heal me everytime I lost HP. Please, don't do this for your own sake. Sometimes, people don't aggro all mobs (common for apsing sins and BMs), do not just heal someone that loses HP. Pay attention whether they aggro all mobs or not. If they haven't, don't heal, just let them die.
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| | | DivineMyst Admin
Location : Bound and gagged in the basement Posts : 1556 Join date : 2009-03-24
Character sheet Character Sheet: Myst
| Subject: Re: How to make T2/T3 weapons (Nirvana route) Fri Feb 21, 2014 9:34 pm | |
| Weekly ABA I can do without 5k hp?
And okay, I'll just aim for level 7 skills... eventually. Since you can make stuff for me, it's no rush, but I do want it.
I have 215hp on meridian, so I have a long ways to go and that should help me. However I only have 1714 pdef, but again that should go up once I get better equips and more refines and shards. I plan to do the cit shard that gives 50hp, idr the name but it's above flawless.
I haven't done much with apoth, but mine is level 5 I think. I have the sutra powers from attendance, but I only got it for January so far. Hopefully I'll keep getting it. It does seem like all I can do somedays is just get attendance done on all characters. :x
As for genie skills, I only have AD atm but I definitely want Expel and Wind Shield.
I've learned not to heal when people don't aggro all mobs and it seems like people don't get that angry anymore when they die, maybe it's just me? Although idc about dying once in a bh, I have resurrection scrolls or if there's another cleric or I have res casted on me. I don't lose exp, so as long as the rest of the squad is okay, I'm okay with dying.
I can't thank you enough. I'm so glad I have you to help me, Jane Jane. <333 | |
| | | cherebi
Location : NY Posts : 1310 Join date : 2009-07-11
| Subject: Re: How to make T2/T3 weapons (Nirvana route) Sat Feb 22, 2014 1:28 pm | |
| You can do weekly aba just fine with your current HP. You only die if the squad sucks, puller doesn't aggro all mobs, DDs dont kill puppets ASAP, and etc etc., but boss wouldn't 1 shot you with AoEs. There's 1 boss in weekly aba called Mask of Grief that gives you immunity buff and zerk buff. When you have this buff, DO NOT attack boss, just sit still and do nothing. If you attack boss, she will 1 shot you once the immunity wears off because your damage multiplier is 4x with skill (that brings your attack dmg to prolly close to r9t3 caster without the buff). This can lead you to be the highest DD in squad and boss automatically switch aggro to you instead of the tank. People in general don't complain when they die at level 101+ cause most of them don't care about leveling anymore. But sometimes, you get a noob DD that likes to complain about everything. Just ignore these kind of people, and maybe don't even give them a revive Using higher grade shard is expensive on a T2. I wouldn't use anything higher than flawless since T2 isn't an endgame armor for most people. Eventually, you want T3 armors because T3 armors give +500 HP (2 pieces) and more defense and atk lvls. Also, it gives more HP and magic. You can't transfer shards and refines without chienkun, so once you upgrade to T3, you need to clear all the shards and refines and start over with refining. This is what it should look like at T3: http://pwcalc.com/e6c772be9b7e78bd-I put Immac shards as it seems to be the one you want. You can change it up with pdef shards if you wish, since you now have over 5k HP base. However, I rather use citrines for such HP since it's still considered low for an endgame PvE-er. -I didn't put cape there. As I said, cape is optional for Cleric. You may or may not use T3 cape. Not a big deal. -+5 refines should be the minimum you should aim. Feel free to bump it higher if you're lucky at refining. -Pdef wouldn't change much sadly. If you want more pdef, you should change your ornies to something like this: http://pwcalc.com/6800c0df1fcc9cf9It's quite costly for your budget. But cube necky is totally farmable (I farm cube everyday for cogs). It costs roughly 15 mil for 30 cogs if you farm and know how to farm. The two rings cost around 25-30 mil each. Warsong belt mats are free from FWS + 20 mil crafting fee. | |
| | | DivineMyst Admin
Location : Bound and gagged in the basement Posts : 1556 Join date : 2009-03-24
Character sheet Character Sheet: Myst
| Subject: Re: How to make T2/T3 weapons (Nirvana route) Sun Feb 23, 2014 8:38 am | |
| How long to get through cube once? On average? | |
| | | cherebi
Location : NY Posts : 1310 Join date : 2009-07-11
| Subject: Re: How to make T2/T3 weapons (Nirvana route) Mon Feb 24, 2014 3:44 pm | |
| If you want a cheaper run, you need to do 2 cubes a day. Note: You can't leave Cube of Fate instance or you can't do another one for that day.
What you should bring to cube? -At least 150 dice tickets -At least 44 do alls -At least 3 mil coins -COF letter (cost 20 influence from Luminance, need 5k+ prestige to get one per day. The letter is free but it has 24 hrs timer). -Sutra Power Orb/Ironguard Powder/Pan Gu Essence (optional, but I find that I need them sometimes) **You won't used up all of the above. It heavily depends on which rooms you land on. The above setup is what I bring everyday for my chars. It won't hurt to bring extra mats**
*First run: (not timed) -Go from room 1 to 50. Cost depends on which room you land on. Generally speaking, any room that cost do-all cards will drain your coins. It's not a major coin drainage compared to advanced rooms. -Once you hit room 50, click on the NPC in the middle. Select "Reward of Fate" quest. Pick the second option, which is "Mysterious Cog". -You will be teleported to room 0 (room between 50 and 51). Select the second option, "Return to Room 1 Fate's Beginning" or something like that. Now, you have a 60 minutes timer of disabled cog. -Go to CEO npc on the corner of the room. It's near the exit NPC. Turn in your COF letter to run another cube. -Go to the NPC in the middle of room 1 to start another cube run.
*Second run: (must be completed in less than 60 minutes or your first disabled cog will expire) -Go from room 1 to 50. Try to run faster than the first run since you don't wanna let the cog expires. -At room 50, talk to the CEO in the corner of the room. Select second option "Disabled Cog" as reward. -Now put your second disabled cog (the one with longer timer, the one you just received on second run) at the very end of your inventory. This is to prevent second cog to be turned in first than the first cog. -You will be teleported to room 0 again. -Select the first option, which is go to "Lucky Cube Game Room". -Run room 51-60 (note: DO NOT die in any of these rooms or your cube run will be a total waste of coin drainage, and most likely cog expires). Generally speaking, you shouldn't die in any of these rooms. I've seen a level 9x do cube and manage to get to room 60. You don't need super gears to do cube. -At room 60, turn in your first disabled cog (the one with shorter timer, the one you received on first run). Don't forget to pick up the 30 mins cog timer. You will get "Rotating Cog of Fate" which is main mats to craft cube pendant. -Stay at room 60 for 30 minutes. DO NOT leave room 60. -After 30 mins, turn in your second disabled cog. This will also turn into "Rotating Cog of Fate". Don't forget to pick up the 30 mins timer quest. -Now you can leave room 60 by talking to the CEO npc at the corner of room 60. He will teleport you to room 1. -Run is done for the day. You have 2 Rotating Cog of Fates.
As for how long is cube run, it really depends on which rooms you land on. Some rooms are made to slow you down, such as bored rooms and digging boxes rooms. Some rooms take you back to bored rooms. Some rooms have a fixed timer (90-second stand rooms). Some rooms just wanna kill you, such as room 38. Generally, it takes around 15-20 mins for room 1-50 and 10 mins for room 51-60. Since you go from room 1-50, then 1-60, the whole run takes about 45 mins - 1 hour. You can afk in certain rooms such as bored rooms or in any safe zone room on your first run. Remember that some rooms in cube are PK enabled. You can be PKed and killed as a blue name (won't drop any items). I've been killed on psy by r9t3's. Simply put, put your guards up when you see another person in bored room or in any PK enabled rooms. Majority of people don't PK in cube so you shouldn't be worry about getting killed most of the time.
If anytime you die in cube, whether you get PKed by someone else or you just simply die from mobs in cube, you will be teleported to room 1.
The average cost of daily cube run is 2 mil and you get 2 cogs, so each cog costs roughly 1 mil. Each cog cost roughly 2.5 mil (sell in catshops). You save about 3 mil coins daily (1.5 mil coins per cog) for doing cube instead of buying from catshops. Pendant is tradeable so you can just make 1 and transfer between characters. You don't need craftsman skill to craft the pendant, so feel free to craft it yourself once you have the mats. | |
| | | DivineMyst Admin
Location : Bound and gagged in the basement Posts : 1556 Join date : 2009-03-24
Character sheet Character Sheet: Myst
| Subject: Re: How to make T2/T3 weapons (Nirvana route) Thu Feb 27, 2014 5:21 am | |
| I won't be able to do the timed runs, so is there an option I can select at the end of my run to get a permanent cog right away? | |
| | | cherebi
Location : NY Posts : 1310 Join date : 2009-07-11
| Subject: Re: How to make T2/T3 weapons (Nirvana route) Thu Feb 27, 2014 11:45 am | |
| Well yes, but room 51-60 is always timed since you get disabled cog at room 50. You need to go to room 60 to turn in to rotating cog.
You can go directly from 1-60 in the first run. You would only get 1 cog at room 60 however, and you don't need to wait there for 30 mins to claim the second one. Then you can run from room 1-60 again as long as you have COF letter and you don't leave cube. Then, you can get another cog after getting to room 60. However, this method is not effective and you better off buying cog from catshops.
Why? The point from running 1-50 (first run), then 1-60 (second run) is to do room 51-60 as less as possible. Room 51-60 drains the most coins. It can cost an upward of 1.9 mil coins just to do room 51-60. If you gonna pay 1.9 mil coins for 1 cog, you better off buying cog using catshops for 2 mil each. You don't need to spend time to run cube + you can afk in catshops if you gonna spend about the same money as if you run the cube for 1 cog.
If you do the way I describe (2 runs, 2 cogs), you spend roughly the same amount of coins as if you go from 1-60 directly on first run. So, you spend 1.9 mil coins for 2 cogs, instead of one. Room 1-50 costs almost nothing. The only time you pay is when you pay do alls (the rooms where you have to pay and dig boxes, you dont actually spend money since you can sell the boxes on catshops in room 1 for more coins instead of opening it). Hell.. if you get do alls from DQ rewards, it's even better. You spend nothing for room 1-50. The actual cost of cube heavily sets at room 51-60 so you wanna do the advanced rooms just once for 2 cogs. | |
| | | DivineMyst Admin
Location : Bound and gagged in the basement Posts : 1556 Join date : 2009-03-24
Character sheet Character Sheet: Myst
| Subject: Re: How to make T2/T3 weapons (Nirvana route) Fri Feb 28, 2014 9:41 pm | |
| I guess for now it would be better for me to buy them if I need them. I'm unsure how long before I have more free time... | |
| | | cherebi
Location : NY Posts : 1310 Join date : 2009-07-11
| Subject: Re: How to make T2/T3 weapons (Nirvana route) Mon Mar 03, 2014 10:28 am | |
| Ah yeah.. I actually bought the mats for my cube necky because I always thought that farming it cost about the same as buying. But luckily, my friend shows me the way on how to farm cog. Since then, I run cube to farm cog. Sell them and racking up coins for r9T3. | |
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