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 Cygnus Knights

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DivineMyst
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Location : Bound and gagged in the basement
Posts : 1556
Join date : 2009-03-24

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PostSubject: Cygnus Knights   Fri Jul 10, 2009 11:30 pm

New classes!

Dawn Warrior, Blaze Wizard, Wind Archer, Thunder Breaker, and Night Walker.

They gain 6 AP per level until level 70.
Their max level is 120.
They have exclusive mounts.
They gain a summon in 1st job!
Gain skills earlier and without the need of skill books.

Dawn Warrior can only go swords.
Blaze Wizard is only fire.
Wind Archer is only bows.
Thunder Breaker is only brawler.
Night Walker is only assassin.

Night Walkers get TT at 100, and Venom(?)
at 110.
Fire Wizards get Ifrit at 100 and Meteor at 110.
Wind Archers get
Hurricane at 110 and Bow Expert at 100.
Dawn Warriors get
Advanced Combo at 110 and Brandish at 100.

You get a badge at every job advance that gives you hp and mp, lv 70 adv one gives you +1 to all stats.
Mounts at levels 50, 70, and 120.

Any other information, feel free to post. Or to correct me if need be. =]

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cherebi

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PostSubject: Re: Cygnus Knights   Wed Jul 15, 2009 11:09 pm

I have a question about cygnus knight ^^

How does the blessing of spirit actually do?
I heard that it connects your main character and your noblesse. Like every 10 lvls of your main character gives 1 pt to your noblesse summon and every 10 lvls of your noblesse gives 1 pt to your main character ???

So from what I get, your main character level benefits your noblesse power and noblesse level benefits your main character power?

Well, idk if this is confusing but yeah, I'm confused myself after reading a thread about cygnus knights...
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Jazberry

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PostSubject: Re: Cygnus Knights   Sat Jul 18, 2009 11:24 pm

yeah i'm having a hard time understanding the whole blessing thing too...

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DivineMyst
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PostSubject: Re: Cygnus Knights   Sun Jul 19, 2009 11:27 am

The blessing is every 10 levels you gain on your noblesse, you get one point on your main which can be put into 1 of four things: Attack, Magic Attack, Accuracy, or Avoid.

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Jazberry

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PostSubject: Re: Cygnus Knights   Sun Jul 19, 2009 3:02 pm

oh Mel you make things so simple, I get it now!! you sooo smarts.

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cherebi

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PostSubject: Re: Cygnus Knights   Sun Jul 19, 2009 10:06 pm

So, making cygnus actually benefits your main character power?

And yeah, from the choices of attack, magic, accuracy, avoid, I better put on attack for my ranger >.<

Time to make cygnus and level that one up =0
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