HomeHome  PortalPortal  FAQFAQ  SearchSearch  RegisterRegister  Log inLog in  
Log in
Log in automatically: 
:: I forgot my password
Latest topics
» Star Chart System
Damage Reduction EmptyFri Aug 28, 2015 7:31 am by cherebi

» Flowsilver Palace: Judgement Mode
Damage Reduction EmptyThu Aug 20, 2015 4:03 pm by cherebi

» Inotia 4: Assassin of Berkel
Damage Reduction EmptySat Apr 11, 2015 1:33 pm by RoiRold

» Genie Build
Damage Reduction EmptyTue Mar 31, 2015 11:07 am by cherebi

» I'm going to be honest with you...
Damage Reduction EmptyTue Mar 31, 2015 11:00 am by cherebi

» R9 Cost Estimation
Damage Reduction EmptyThu Jan 29, 2015 6:46 pm by cherebi

» Moon Fairy and Night Shadow Sage/Demon Skills
Damage Reduction EmptySat Nov 22, 2014 12:30 pm by cherebi

» The strangeness of Absorb Soul
Damage Reduction EmptyWed Oct 15, 2014 11:20 am by cherebi

» Mystic Build
Damage Reduction EmptySat Sep 13, 2014 10:58 am by cherebi

» MapleStory Thief Edition
Damage Reduction EmptyThu Aug 28, 2014 3:42 pm by cherebi

We have 168 registered users
The newest registered user is yalantalyb

Our users have posted a total of 5795 messages in 842 subjects


 Damage Reduction

Go down 


Location : NY
Posts : 1310
Join date : 2009-07-11

Damage Reduction Empty
PostSubject: Damage Reduction   Damage Reduction EmptyWed Oct 26, 2011 1:11 am

Thought of posting this since my cleric friend trying to attack land mobs when she flies in air..

Damage reduction is applied when:
1) mobs are 3 or higher level than the attacker
2) attacker is not on the same terrain as the mobs
3) exception includes: veno's pets, mystic's summons, and damage over time (DoT) such as poison, burn, bleed, and etc..
4) any attacker holding range weapon (bow, crossbow, slingshot) will get damage reduction if the distance between attacker and mobs are 5.5 meters or less (crossbow), 5 meters or less (bow), and 4.5 meters or less (slingshot).. If you don't know what 5 meters is, it's basically 2 walking steps away from mobs..

1) mobs are 3 or higher level than the attacker
* within 3 levels or higher level than mobs: NO damage reduction (3 or more levels above the mobs is color coded leaf green; within 3 levels of the attacker is color coded white)
* 3 to 5 levels higher: 10% damage reduction (color coded yellow)
* 6 to 8 levels higher: 20% damage reduction (color coded light orange)
* 9 to 11 levels higher: 30% damage reduction (color coded light orange)
* 12 to 15 levels higher: 40% damage reduction (color coded light orange)
* 16 to 20 levels higher: 50% damage reduction (color coded dark orange)
* more than 20 levels : 75% damage reduction (color coded very dark orange)

Orange color gets darker when the mobs are higher level..

In hitting mobs, defense (for APS characters) and magic defense (for spellcasters) of the mobs are also applied in addition to damage reduction.. For APS character, accuracy of the attacker and evasion of the mobs are also taken into consideration for the miss-hit situation..

2) attacker is not on the same terrain as the mobs

*Air mobs: only attack from land or air (attacking from water results in 50% damage reduction)
*Land mobs: only attack from land (anywhere else gives 50% damage reduction, attacking from water causes land mobs to flee away from attacker)
*Water mobs: only attack from water (anywhere else gives 50% damage reduction, attacking from land or air causes water mobs to flee away from attacker --> yes, water mobs can't survive other terrains, they're not gonna chase you to land just to kill you)

3) Pets, summons, and DoT damage do not get damage reduction because of different terrains and/or levels.. However, pets and summons have their own accuracy stat.. If the mobs is lvl 80 and attacker is lvl 20, pets will hit constant misses because their accuracy isn't high enough to overcome mobs' evasion.. Same true with DoTs.. If your DoT attack misses, the DoT effect doesn't apply..

??? refers to lvl 150 mobs (best taken care of by pets since you most likely won't hit anything/hitting misses/hitting very low damage, and etc)..

4) Self-explanatory.. 10 meters or less are considered melee range (mostly barb, seekers, sin, BM, veno's melee pet, mystic's melee summons), 10-25 meters are medium range (usually for wizard, cleric, veno, mystic, psychic), 25 meters+ are long range (archer)..

Sources: http://pwi-wiki.perfectworld.com/index.php/Damage


Damage Reduction Tag-Jinae
Back to top Go down

Location : Bound and gagged in the basement
Posts : 1556
Join date : 2009-03-24

Character sheet
Character Sheet: Myst

Damage Reduction Empty
PostSubject: Re: Damage Reduction   Damage Reduction EmptyWed Oct 26, 2011 10:28 am

Thank you, Jane Jane!

"We come to love not by finding a perfect person but by learning to see an imperfect person perfectly."
Back to top Go down
http://www.guildmyst.tk / www.guildimagine.tk
Damage Reduction
Back to top 
Page 1 of 1
 Similar topics
» 360 damage on FLAIL level 30 IMBA! UPDATED
» CCRL live lists with 100 Elo reduction
» Weapons Damage List
» DOTA - Items - By Nub For Nubs

Permissions in this forum:You cannot reply to topics in this forum
 :: Perfect World :: Guides-
Jump to: