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 Cube of Fate (40+)

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DivineMyst
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Character Sheet: Myst

PostSubject: Cube of Fate (40+)   Mon Oct 24, 2011 4:05 pm

Cube of Fate

The Cube of Fate is a static dungeon that every character can enter upon reaching level 40. Each character can only complete the Cube once per day. You can enter the Cube of Fate by talking to the Adventure Assistant or Khatru Pup in any of the main cities. It is recommend for characters to be at least level 70. Lower levels characters have a disadvantage in particular rooms, such as room 14 and 34 where you must kill another player to proceed.

Cube of Fate works like a board game, where you roll a die to determine the next room you will land in. Each room has a different task you must finish and at the end of each task completed you're given a die. Simply right-click the die to move forward that number of rooms. Ex: if you are in room 10 and roll a 2, you will be teleported to room 12 by using the die. You're rewarded experience, spirit and other treasures upon reaching room 50. Rooms 50-60 are intended for higher level players, have a different method of progression, give different rewards, and are more expensive than the previous rooms.

Contents

* 1 Rewards
* 2 What do I need?
* 3 Cube of Fate Directorate Letter
* 4 How to do each room
* 5 Rooms 1-10
* 6 Rooms 11-20
* 7 Rooms 21-30
* 8 Rooms 31-40
* 9 Rooms 41-50
* 10 Rooms 51-60
* 11 Tips to make your money back

Rewards
EXP, Spirit, and Rewards Table
Level Experience Spirit Rewards
40-49 220,000 44,000 Cube Crate
50-59 275,000 55,000 Cube Crate
60-69 330,000 66,000 Cube Crate
70-79 385,000 77,000 Cube Crate
80-89 440,000 88,000 Cube Crate
90+ 1,000,000 230,000 Page of Fate, Cube Crate, Lottery Key


Other room-specific prizes:

Golden Box (10% chance to win 1 million coins)

Platinum Box (2% chance to win 5 million coins)

Mysterious Chip (up to 5 per room, 20 a day max)

Sundries Pack (60% 3 Mirage Celestones / 20% 10 Dice Tickets / 14% 2 Do-All Cards / 5% Ecstasy Card / 1% Excitement Card)

Cube Crate (95% Mirage Celestone / 5% Badge of Dexterity)

Robber Card and Bully Card (disappear if you exit the cube)

What do I need?

Special Note: It is advisable to have enough room for at least 2 quests in your quest log (20 quests maximum) or you will get jammed up in a room or not receive a cube in your inventory if you die (check your quest log).


Required to Enter Cube

1. Level 40+
2. Duty Badge to trade for 1 Puzzle Cube


NOTE: The Cube does have a minor glitch once in awhile where it doesn't give you a cube in your inventory to start over again. Keep an extra Duty Badge in your inventory to prevent this from happening.


Recommended

1. 25+ Mirage Celestone (Each Mirage can be traded for 2 dice tickets. You can also go to the Mysterious Merchant in 1k Streams and trade Mysterious Chips for dice tickets.)
2. 600,000+ coins
3. Do-All Cards
4. Guardian Charm (Note that in any case where you want to die the Guardian charm may prevent you and will just wear down, to prevent this heal yourself and port out of the room.)
5. Spirit Charm
6. Teleport Incense (Will return you to "Fates Beginning" if you need to bail out of a room. Available in the Boutique, 10 for 90 Silver)


Optional

1. Genie with Tree of Protection and Holy Path
2. Bully/Robber Cards
3. High level potions (event and apothecary)


Cube of Fate Directorate Letter

If you have a CoF Directorate Secret Letter you can now turn in the letter to Cube of Fate Shrong in Room 1 and complete the Cube of Fate one additional time during that day.


Quick Guide:

1. Give the Cof Directorate Secret Letter to Shrong in Room 1.
2. Shrong will then give you a new Puzzle Cube.
3. With the appropriate Dice Ticket and Puzzle Cube, speak to the Teleport Master in Room 1.
4. Progress to Room 50.
5. Speak to Trong in Room 50 to receive your reward and gain access to the Lottery Cube Rooms.
6. Progress to Room 60.
7. Speak to the Cube of Fate CEO in Room 60 to receive your prize.


How to do each room

Color Key:

* Super Easy Rooms
* Easy Rooms
* Medium Rooms
* Hard Rooms
* Warnings


Note:

* Each room will consume one dice ticket, which can be bought from other players or crafted out of Mirage Celestones in Room 1. Where the guide says 'gives you a die', this will only happen if you have a die ticket to be consumed. If you run out of dice tickets, you will have to abort your run.


Rooms 1-10

Room 1 - Fate Beginning

In the middle of the room, there is a NPC you can talk to trade one duty badge for a puzzle cube. Players often set up cat shops here selling various cube items, such as mirages, bully and robber cards. Next to the middle NPC is a forge, where you can trade one mirage for two dice tickets. You can talk to the middle NPC again, and you will be given a die in your inventory, which you can use to move on in the cube,


(NOTE: PUZZLE CUBE WILL DISAPPEAR IF YOU LEAVE THE CUBE, AND YOU WILL NOT BE ABLE TO COMPLETE CUBE FOR THE DAY.)


Room 2 - Chest of Mystery

In this room there is a field of chest in the middle of the room. The NPC will ask you to open 5 chest. After opening 5 chests, you will be awarded a die.


Room 3 - Slaughterhouse

There is a herd of monsters in the middle of the room. The NPC will ask you to kill 5 monsters within your level range. After killing 5 monsters, you're given a die. There is no time limit.

Mob Range Table
Level Level of Mob
60-69 65
70-79 75
80-89 85
90+ 95

Note: Monsters are not aggressive.



Room 4 - Mice Bashing

Mobs are "?" level, but don't be afraid to hit them, they die in one hit! Kill 10 of these, get a die.

Mobs do not aggro

Note: Best place to level Venomancer pets.



Room 5 - Count the Apples

Grab the quest, you will be ask to count one color of balls in your quest log. Run to the corner, BUT NOT ALL THE WAY, you will miss some balls if you stand directly in the corner. So walk far enough so that you can see the balls in the opposite corner. Once you're position, hit Alt+H and zoom out as much as you can, then count the color balls. Be patient, and keep counting until you're confident in your answer. This room usually has 7-11 of each color balls.

You can sometimes tell the answer from the available choices using the following table.

Cheat Sheet
Choices Answer
white 11, 10, 9 11
white 10, 8, 9 either 8 or 9
blue 9, 10, 8 8
blue 9, 10, 11 either 9 or 11
red 7, 8, 9 random


Room 6 - Open Sesame

There's a boss in the middle of the room that you need to kill. He has a ton of HP but weak attack. He does an AOE that does 50-100 damage every other second, but that's the only spell he casts. Once the boss dies, you have 20 seconds to talk to the NPC to get your die.


Tip:

Try logging in and out every 10 minutes whenever you get to this room. It's a hassle to kill him solo, so keep logging back in until there is someone else in the room, and if you're lucky the boss will almost be dead already!



Room 7 - Have a Listen

Talk to the butterfly, and then run pass the two mobs on the left side of the wall. All other mobs will kill in 1 shot if you approach them. Then go over to the NPC on the right corner to get your die. This room never changes.

Diagram of the Room
NPC
SAFE DEADLY DEADLY DEADLY DEADLY
SAFE DEADLY DEADLY DEADLY DEADLY
START BUTTERFLY


Room 8 - Try your Luck

Pay the NPC 1 dice ticket and 100K, open 10 Chest then get a die and a golden box. Golden box can either give you either a sadness card (90%) or ecstasy card (10%).

Sadness card sell for 1 coin

Ecstasy card sells for 1 million.


Room 9 - 100 Second Stand

Go into a room and survive for 100 seconds then get a die.

There are 4 roaming mobs and 1 center mob. 4 roaming mobs must aggroe you to damage you, center mob automatic does constant physical damage, he does about 300 per hit.

Tips and Strategies

For clerics: (I play a cleric)

1. Cast 4 IHs
2. Talk to the NPC to start challenge
3. Cast Plume Shell
4. Be teleported to the challenge room, use HOLY PATH and run to the corner. (You'll probably grab one roaming mob)
5. Cast IH
6. Kill a mob (They die in 1-3 hits)
7. Repeat Steps 5 and 6.


For Barbarians: (I never played a barb before, but from what I've seen)

1. Go in Kitty form.
2. Talk to NPC and teleport in.
3. Run in a circle around the room.
4. Cast tree of protection to heal yourself, and use other healing aids if needed. (roaming mobs too slow to catch up to you).


For Venomancers:

1. Go into fox form.
2. Talk to NPC and teleport in.
3. Run in a circle around the room.
4. Use tree of protection to heal yourself, and use other healing aids if needed. (roaming mobs are too slow to catch up to you).
5. You can also use the fox skill 'leech life' to good effect on the wandering monsters.


Other classes:

1. Cast buffs or whatever that will keep you alive.
2. Talk to NPC to teleport yourself inside
3. Cast HOLY PATH and run to the corner
4. Kill mobs off you.
5. Use anything that keeps you alive.


CENTER MOB BUG TRICK

1. Wait for someone to come inside this room.
2. Let this person teleport inside the room
3. Wait 90-95 seconds
4. Talk to NPC and enter the room
5. Run to corner
6. Kill any mob that attacks you.


What does this do? Well by doing this trick, the room resets the second the other person you waited for leaves the challenge room. Once he leaves the room, the middle mob will stop attacking you, cause it resets the room, as if there is no one in the room. So the only mobs that will hit you will be the adds, and not the center mob. Once you kill the adds, nothing will attack you. This tricks is used for those who can not survive these 100 sec rooms, especially room 47. The only way the middle mob will attack you again, is if a 3rd person enters the room when you're inside to reactivate it.


Note people can pk you in this room.



Room 10 - Bombs Away!

You have 10 minutes to reach room 17 to defuse the bomb.

(BE SURE TO CLICK ON THE QUEST DEFUSE BOMB ONCE HITTING ROOM 17+)

Just pray you don't get room 14.

Rooms 11-20

Room 11 - Bored...

Talk to the middle NPC and then wait 3 minutes to get your die.

Tips:

Run to the corner... if anyone runs close to you, log out, and wait 3 minutes. This room is PK enabled, so better safe than sorry. I know it's a cowards way out, but it gets rid of the risk of getting PKed!



Room 12 - Choice of Fate

Talk to the NPC, and receive a random charm looking thing, and move either 4 rooms forward or 1 backwards.


Room 13 - Squad of Six

Good Luck finding 5 other people, I would just pay the 3 tickets to pass to get your die.


Room 14 - I don't wanna leave

PK room, either kill another player or be killed. There are mobs in the corner that debuff your HP by 90% but don't attack and there is a ball in the center that does AoE physical damage if anyone approaches it.

If you get killed, you have to start cube over. If you kill another player, a NPC will pop in the opposite corner from where you enter. You have 20 seconds to talk to this NPC to get your dice. You have 20 minutes to kill someone before you fail, or pay 4 do-all cards to pass. If you don't feel like being in the room and just want to start over, go to the plant to debuff you and then go to middle ball to kill yourself.

Note: Charms are active in this room, also the kitty little thing when you first enter the room heals everyone within its radius. Kill it, to make other players easier to kill.


Room 15 - Mystical Messenger

Kill 1-5 mobs in 1 minute. For each mob you kill you get 1 mysterious chip. (You're only allowed to do this once a day. No worries; there's 3 other rooms exactly like this one.)

If you go over 1 minute before talking to the NPC again, you're not awarded any mysterious chips and get teleported back to room 1.


Room 16 - Fight the Demon

Option 1.

Kill level 150 mob with 160k HP. If you are high level it's easy to kill with pots or charms, however, it's usually not worth of doing it.


Option 2.

Pay 3 dice tickets to move on. Often the better option, because Mysterious Chip sales have made Dice Tickets very cheap.



Room 17 - Ecstasy or Sadness

Same as room 8

Pay 100K and one dice ticket. Then open 10 chests and get a golden box.

Golden boxes may contain an Ecstasy or Sadness Card.



Room 18 - Not enough Yet

Upon entering the room, you're given 9 Robber cards, but you need 10 to Pass. If you don't have 10, just teleport out and start over or wait for someone else to enter and try to trade for one of their cards. If you do have 10, you can trade them in and get a die.

To make Robber Card from Do-All cards, just talk to the NPC there and pick "Exchange option". It costs just one to make it.

(Look at bottom of page to make this into cash profit).

Note: Robber Cards disappear upon leaving cube.


Room 19 - Happy Hold Up

My favorite room; talk to the npc and he gives you 5 free dice tickets and a die!



Room 20 - Another choice of Fate

Much like room 12

Either move 5 forward or 2 backwards.

Rooms 21-30

Room 21 - Beast Hunter

YOU'RE TIMED

You have 2 minutes to kill 2 mobs within your level range. These mobs will life tap you, so the faster you can kill them the easier it is. So I recommend you have maximum chi before starting the challenge. You'll get your die the second you kill the 2nd mob, if you do not kill them within 2 minutes, you will be teleported out.

Note: Mobs do not aggro.


Room 22 - Mystical Messenger

Much like room 15.

Kill 1-5 mobs in 1 minute. For each mob you kill you get 1 mysterious chip. (You're only allowed to do this once a day. No worries; there 3 other rooms exactly like this one.)

This is a PK enabled room.


Room 23 - Real or Fake

1. Talk to the NPC to teleport you to another room.
2. Talk to the NPC in that room to start challenge.
3. Kill one of the ugly monsters in the middle. All mobs look the same, but some are easier to kill than others. Tip: If you aggro a hard one and don't want to kill it, you can talk to the NPC to be teleported back to room 23 and then try again.

Monsters hit based on your level:
Mob Range Table
Level Damage
60-69 800
70-79 1200
80-89 1700

(These statistics are based on my cleric)



Room 24 - Consequence

Depending on whatever the last person who did this task chooses, you must open either 5... 20... or 100... chests. When you're done, you can set the number of chests the next person who lands in the room has to open. Be nice and just set it to 5. Tip: If the room is set to 100 cards and there is someone already in there, don't accept the quest and you can log out and try back later. If you don't want to wait, you can begin digging chests without accepting the quest. This way, once the other person finishes you can accept the 5 card quest (if he picks that one) and already have them dug. Otherwise, if you accept the 100 card quest, you will have to pick 100 cards even if someone changes it to 5. Extra cards are no-drop can be sold to an NPC for 0 coin to get them out of your inventory. Note: If you're a really nice person and the room is set to 100 cards with someone already digging them, you can completely fill up your inventory and help them dig the rest of their cards. How does this work? When your inventory is completely full (no spaces available whatsoever), anything you pick up that is supposed to go into it will drop to the ground. So any cards you get will drop on the ground for the other person to pick up. This make their digging time much faster so that you can get out of there faster and continue on with the rest of the rooms.



Room 25 - Dragon Gate

BE SURE YOU HAVE A DICE TICKET BEFORE ENTERING THIS ROOM

This room is a joke compared to its counterpart. Pretty much talk to the dead guy to start the challenge. Then go to the opposite corner of the room while dodging the exploding circles of doom. Talk to the NPC and get a die.


Room 26 - Death Judge

Talk to the NPC to start the challenge.

1. Attack the middle mob with a ranged attack; he's super slow.
2. Run to the corner.
3. Wait for him to get somewhat close.
4. Run around him (Holy Path works great for this) and then to the middle.
5. Usually, you can open up to 2 chests before he can kill you.
6. Rinse and repeat steps 1-5, until you have looted 5 chests.
7. Get a die and get out!


Room 27 - Try and Listen EX

BE SURE YOU HAVE A DICE TICKET BEFORE ENTERING THIS ROOM

So this room changes unlike room 7. It can generate up to three different pathways.

1. Talk to the butterfly.
2. Turn up volume to max.
3. Tap your walk button.
4. If you hear fire, then that means it can kill you.
5. If no noise, it is harmless. Just pass two rows, and you're free...

PATH 1
NPC
DEADLY SAFE DEADLY DEADLY DEADLY
DEADLY SAFE DEADLY DEADLY SAFE
START BUTTERFLY

PATH 2
NPC
DEADLY DEADLY DEADLY SAFE DEADLY
SAFE DEADLY DEADLY SAFE DEADLY
START BUTTERFLY

PATH 3
NPC
DEADLY DEADLY DEADLY SAFE DEADLY
DEADLY SAFE DEADLY DEADLY SAFE
START BUTTERFLY

Veno trick

1. Send pet to attack mob.
2. Don't let pet attack, but halt him when he gets close.
3. If mob kills pet, it can kill you if you're close.

Run trick If you don't want to, or simply can't listen:

1. Take a position in front of row of mobs closest to right wall - it grants you shortest way to the exit NPC.
2. Use some kind of anti-stun and Ironguard Powder (level 6 apothecary potion which can be crafted at some officers or bought from shops) after. This will make you immune to all damage for 12 seconds while still being able to walk.
3. Run as fast as possible to NPC to get your dice (use speed skills or Holy Path).

This is better suited for classes which have skills which increase movement speed and/or give anti-stun effect. If character lacks of both (for example clerics), they will have difficulty doing it, because it requires genie with 195 energy to do so (Fortify+Holy Path).


Room 28 - Count the Apples EX

Much like Room 5 (Look up strategy at room 5)

The only difference is that there is more balls of each color, usually 11-17. Just Pan 180 degrees and then look behind you to see if there any balls. Once you think you have the right number submit your answer.

You can almost always know the correct answer by looking at the choices the teleport master gives you using the following cheat sheet.

Cheat Sheet
Choices Answer
white 10 , 9 , 11 11
white 10 , 8 , 9 10
white 10 , 8 , 11 10
blue 9 , 14 , 12 12
blue 11 , 10 , 12 12
blue 13 , 14 , 15 14
red 14 , 13 , 12 12
red 13 , 14 , 15 14
red 12 , 11 , 10 either 11 or 12


Room 29 - Slaughterhouse EX

Same as room 3. Kill 5 mobs within your level range. They life drain in this room, however, there is no time limit.


Room 30 - 100 Second Stand EX

Use the same strategies as room 9. The only difference is the middle mob does more damage(about 500), and there are more roaming monsters.

[edit] Rooms 31-40

Room 31 - Mystical Messenger

Much like room 15 and 22.

Kill 1-5 mobs in 1 minute. For each mob you kill, you get 1 mysterious chip. (You're only allowed to do this once a day. No worries; there are 3 other rooms exactly like this one.)


Room 32 - Very Bored...

Same as room 11, but you have to wait 5 minutes. Use the same strategies as room 11 to be safe.

This is a PK enabled room.


Room 33 - Monster Trapper

YOU'RE TIMED

Kill 2 mobs in 2 minutes; they life drain. Use the same strategy as room 21.

This is a PK enabled room.


Room 34 - Steadfast

PK room, much like room 14, only the kitty looking thing at the beginning heals you for more and the ball in the middle does more damage. Kill, be killed, or pay 4 do-all cards for a die. If you're killed you must start the cube over. If you kill another player, an NPC will spawn in the opposite corner from which you entered. There, you will be able to get your die.

Advice for high level clerics: Ball in middle does lot of damage, which can help you to kill people who arrive. Kill the kitty NPC, stack IH yourself, and then aggro the ball. Keep healing yourself until someone comes. Ball hits everyone in room (including stealthed sins, forcing them out of it). With your attacks, it gives you huge advantage against your enemy.


Room 35 - Life Diverged... Again

Get a token that either moves you 6 rooms forward or 3 backwards.

This is a PK enabled room.


Room 36 - Crazy Chest

Like room 2; open 10 chests and get a die.

This is a PK enabled room.


Room 37 - Great Luck

Pay 200k coins for a sundries pack and a die.

Sundries packs can contain 1-3 mirages, 5-10 dice tickets, 2 do all cards, 1 ecstasy card, or 1 excitement card.


Room 38- Dragon Gate EX

BE SURE YOU HAVE A DICE TICKET BEFORE ENTERING THIS ROOM

Much like room 25, but this one has evil little bugs that walk around. These bugs can kill you in one hit. This room is very tough if you don't have holy path or something that increases your speed.

Be sure to talk to the NPC before running...

Strategies

Option 1

You can hug the right wall and go to the corner. To do this, you want to wait at the beginning until you see a bug pass by and go down the right wall. You need to follow the bug down the right wall (sticking close to the wall) while avoiding the hands. Get into the corner; as far into the corner as you can get. The bug will not get you if you are in the corner. Wait for the next bug to pass you by... follow it towards the exit just like you followed the other bug. This option has worked flawlessly for me.

Option 2

If you have holy path or a speed potion, just run through the middle to the other corner. Hands explode extremely slowly, so you can usually pass them if you don't see a hand in the circle. Also, if you have holy path, you can aggro the bugs, and you'll be too fast for them to catch up or even hit you. If one aggros, go straight for the corner where the NPC is and go as far into it as you can. That usually de-aggros the mobs because it shows you as in another room. Just pan around for incoming bugs and run run run!


This is a PK enabled room.


Room 39 - Consequence II

Much like room 24. Dig 5, 20, or 100 chests.


Room 40 - Sadness or Ecstasy

Pay 100k and open 10 chests. Get a platinum box and a die.

Platinum boxes are much like golden boxes, but you have a chance to win 5 million instead.

[edit] Rooms 41-50

Room 41 - Squad of three

Option 1

Either wait for 2 other people to come and join your group, however if there is already someone there, might as well wait.

Option 2

Pay 10 dice tickets. Recommended.


Room 42 - Mysterious messenger

Much like room 15, 22, 31

Kill 1-5 mobs in 1 minute. For each mob you kill you get 1 mysterious chip. (You're only allowed to do this once a day. No worries; there 3 other rooms exactly like this one.)


Room 43 - Take down the demon

You need a squad to kill him (unless you're a veno with a herc or a high-level pet).

Option 1.

Form a squad to kill the monster.

Option 2.

Pay 10 dice tickets. Recommended.


Room 44 - Bomber Mania

A time bomb is attached to you and you get a die. You must reach room 50 in 10 minutes or less. Talk to the NPC in room 50 to diffuse the bomb.


Room 45 - Open sesame...Please?

Much like room room 6. Kill the mob to pass or wait for someone to join you.

TIP If you landed in room 44 before, just log out (the timer freezes) and then log back in until someone is there to help you kill it. Should take about 2-5 minutes with 2 people killing him (depending on your levels).

This is a PK enabled room.


Room 46 - Still Not Enough

You're given 9 bully cards upon entering, you need 10 to pass. If you bought that Bully Card listed under what you need above, then you can freely pass. However if you did not, you can teleport out and start over, wait for someone and hope they sell you a card, or buy one from a catshop if there is one setup.

If you have at least 2 Do-All cards, you can exchange them for a Bully Card by choosing option "Exchange".


Room 47 - Last Stand

Like room 9 and 30, however the middle mob does 500-800 damage and there are a lot more roaming mobs. You can also pay 8 do-all cards to pass.

I can survive this room with ease on my cleric; she only has 1900 health. However, it is much more difficult with other classes. Just follow my strategies I posted for the previous 100 seconds in room 9.

However, to ensure living for clerics, I would recommend not trying to kill any of the mobs and just spam IH and tree of protection to heal yourself once you're in the corner.



Room 48 - Chest Unlocker Hardcore

Open 15 chests and get a die.

This is a PK enabled room.


Room 49 - Prize Raid

YOU'RE TIMED

Once you start the challenge, you're given 2 minutes to kill as many mobs as you can (a maximum of 20 mobs). For each mob you kill, you get 5k exp. If you go over 2 minutes before talking to the NPC again, you have to start the cube over and no exp will be rewarded to you. So don't be too greedy.


Room 50 - Fates END

Talk to the center NPC and YOU WIN! You get your exp, spirit and a cube crate.

Rooms 51-60

Rooms 51-60 instead of getting dice you get either rabbit or turtle cards. Rabbit moves you forward two rooms, turtle moves you forwards only one.

* Advanced Cube is not difficult, but not worth it till level 96+

* You MUST be prepared to spend 1-2 million every time you do these rooms, as they each cost money to do.

*** IF you take the Reward Pack in Room 50, you can get the Lottery Coin upon reaching room 60. IF you take the Mysterious Cog option, you will receive the Cog in Room 60 upon completion. Just remember, IF you take the second option, you DO NOT get EXP from having done the Cube. Your reward is the Cog. Therefore, if you fail to get to Room 60, you get nothing but the Credit Book Pages you have picked up along the way.

So....Here you are!!

After finishing cube (room 50) you get a lottery ticket and get teleported into another room where u can choose to continue doing cube rooms 51-60. You don't get dice anymore, but cards:

Turtle card teleports you one room forward,
Rabbit card teleports you two rooms forward.

Each room will charge you an amount of money as you take the quest.

Many rooms give you book credit cards which you can either trade for old book pages (for level 92 skills) or fate pages (level 99 skills). You only get book cards at level 96+ !!!

As a reward for finishing advanced cube you get lottery coins which can be traded for cube necklace (see furnace in room 1).


Room 51: pay 150k, 1 book card

This game is split in 2 parts:

- Kill 6 mobs: They have a life drain attack that gives them a lot of HP back, so try to stun/knockback/seal/whatever to keep them from attacking...You have 6 minutes to complete this and then will be ported to the next room.

- Chess: Its actually like Sudoku: you need to activate all pillars in certain colors, so that there is always only 1 ball of one color in each row. (My favorite room)

TIP ---> Find the one row that only needs 1 color to be filled in, then start the quest. This is timed but VERY doable in 5 minutes.


Room 52: pay 150k, 4 book cards or 1 lottery coin

This game consists of 5 rooms, with one mob in each room. You basically get 1 book card and 5k exp for every Boss you kill.

You MUST kill each Boss within 12 minutes.

If you want to do this:

Kill mob 1-4. = 4 book cards

In the room of the 5th mob (Ultimate Devil Lord) talk to the NPC and choose the 2nd option (something like "I would rather stop" or so). Then you get 4 cards, get teleported and get your next turtle/rabbit.

1st: melee mob. (hits about 1.3k on a level 98 robe)
2nd-4th: water magic mob. (hits about 1k on a level 98 robe)
5th: some life drain mob...Better suited for venos (see below)

Most only do mob 1-4 to get the cards since the last mob is said to be too hard.

If you are a Veno = Room should be much easier. The last Boss you fight will hit for about the same as Blackhole, if you cannot tank Blackhole = you may not be able to tank this Ultimate Devil Lord.


Room 53: pay 150k, 2 book cards

Soccer game. You are supposed to bring the glowing football into the goal, then dig a chest.

Problem: mobs aggro on you and hit you (like 1.3k on level 98 Arcane).

How to do as a mage:

Mages see that no mobs are around the football and the ball is close to the goal. Try not to have anything selected (like an NPC or mob), then go close to the football. It will aggro on you and attack you with some useless attack, but you get it selected automatically (you cannot click on it). Seal it so it runs into the goal, dig chest, complete room.

If one of the mobs aggro on you, use a knockback attack if you can and push it into the goal, it will die there. If you do not have this skill, have some pots or Genie skill(s) (Earthquake works great) ready to aid in the attack if all 3 mobs aggro you.

When complete = 2 book cards


Room 54: pay 100k, reward: none

A Lottery Room.

You basically pay 100k and if you are lucky you get a reward.

If you get all 3 the same color you win a lottery coin.

If you get one of each color you win 300k. Everything else just takes your money!

Once you are done you get a turtle or rabbit card. No book credit cards from this room.


Room 55: pay 150k+, reward: none

You pay 150k to buy a ticket. You then have a chance to win:
1st prize: 990,000 coins
2nd prize: 660,000 coins
3rd prize: 330,000 coins (most common reward)

Once you turn in your ticket you get a turtle or rabbit card and your prize if you win. No book credit cards from this room.

Warning: There is very annoying bug in this room which makes you pay a lot more coins. It's around 500k and you usually don't win, so it's a confusing money drainer. If you don't end up in this room, it's a lucky run for you.


Room 56: pay 150k, reward: 2 book cards

This game is called "Find the Brother" and consists of 4 rooms.

In each room there are portals that bring you to another, or back to the same, room.

You need to find your quest NPC in any of these rooms and then report back to the first one.

Ported in random room with 12 holes - Check the coordinates right when you are ported in, not at NPC.

Room for get mission and pass mission: 448,659-----Room A

Other Rooms:

448,639-----Room B
1st row 1st hole to C
1st row 3rd hole to D
2nd row 1st hole to E
2nd row 3rd hole to A

438,659-----Room C
1st row 1st hole to E
1st row 2nd hole to D

438,649-----Room D
1st row 1st hole to C
1st row 3rd hole to E

438,639-----Room E
1st row 1st hole to C
1st row 2nd hole to D
2nd row 2nd hole to B

*** You must get back to Room A. Therefore you must navigate yourself through the other rooms (using the coordinates) to port yourself back. It really is easier then it looks and sounds.

Once you complete this room and turn in the quest you get 2 book credit cards and either a turtle or rabbit card.


Room 57: pay 150k, reward: 2 book credit cards

Basically you run around the outside of this room looking for the NPC that has the quest. You pay 150k to start the quest and then must talk to the various NPCs 3 more times.

To complete this room simply run around the outside of the room and check each NPC to see if it has the quest. If it does turn it in and find the next one (it can be on the same NPC if you are lucky).

Note: You can check quest NPC simply by looking in your quest log. Click on sub-quest "First Try" and you will see direction of next NPC.

What do the balls do? Yellow = stun, Green = slow, Red = ~2-2.5k damage.

It's strongly recommend that you to stick to walls, otherwise you can meet 2-3 red balls at once and die easily.

This room is very easy.


Room 58: pay 150k, reward: 2 book credit cards

PK Enabled

When you first portal into the room you should get a lottery invitation. You need to use this to pick up the quest. You have 2 choices here. If you have 10 do-all cards you can instantly pass. If you do not then you will take the first quest and get a 'cube tag'. This tag will always drop upon death and you need 2 to pass.

Recommendation: if you are doing cube is to do advanced cube everyday and only take the 'cog' quest if you have a cube tag (or 10 do-all cards) you can take with you. If you get this room and you are not on the quest (hence have no cube tag), then take the quest and get the tag. Portal back to room one and give it to an alt. You are done for today.

If you have the tag with you take the quest and complete it to continue moving forward.


Room 59: pay 200k or 600k, reward: nothing or 3 book credit cards.

Okay so this one is a choice. If you have lots of money this room is your best friend. Here's how it works.

Pay 200k and you get sent back to any room 51 - 58 and have to work your way forward again. This will let you farm more Book Credit Cards.

Pay 600k and you get sent to room 60 and get 3 book credit cards for your trouble.


Room 60: Pay Nothing Reward: Lottery Coin


Make sure you take the 'cog' quest before you take the completion quest otherwise you might get ported back before you have a chance to take the 'cog' quest. Also, upon taking the cog quest you will automatically get another quest that is a 30 minute countdown before you can turn in another cog. (Not sure why they do this, someone must have figured something out.)

[edit] Tips to make your money back

1.Robber Cards

If you ever land in room 18, you're awarded 9 Robber cards. You can simply teleport and sell the robber cards. The room is absolute profit. On my server they sell for 25-30K a card, and mirages are about 20-22K. It takes only like 4-8 dice tickets just to get to this room. So lets do the math!

9 Robber Cards X 25K = 225K

8 Dice tickets = 4 Mirages = 4 X 20K = 80K

225K - 80K =145 K in profit!


2. Don't open those golden boxes!

Golden boxes have a probability to get you 1 million coins. However I have awful luck, so I never actually open mine. Instead, I sell them for 200-250K and people buy them quite quickly on my server. It only cost you 100K to get them, so might as well make some profit right? So you can make 100-150K profit from these boxes, or if you're feeling lucky, you can open them.... But to ensure profit I would just sell them.


3. Platinum boxes are so nice.

I usually sell my platinum boxes for 400-550K, and heck you only paid 100K just to get one! So thats an instant 300-450K profit off the bat if you sold it. Or you can gamble and try to get the 5 million. Cashshop packs give better rewards for the same cost.


4. Evil little Bully Cards

So room 46 is an evil room for those who don't have bully cards. And you'll be amazed at how much people will simply pay for one of those bully cards when they're so close to the end of the cube. You can set up a shop in the bully room and sell them for 200-500k a pop. I usually sell em for 300K if I feel like making money instead. If you have the time, then you can set your shop up all day long in there, and people will eventually buy from you. You can make an easy 2 million doing this. If you want, you can always sell them for 75-90K in room 1; they'll sell really fast.

Cost to go through all of cube is probably somewhere around 200K-300K in mirages, so why start over, when you can buy a bully card? The only room people could potentially die in after this one is 47.


5. Before leaving the cube.

Make sure you check some things before leaving the cube.

1. Did you sell your bully card (if you didn't use it)?
2. Did you sell all of your robber cards (if you landed in the room)?

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cherebi

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PostSubject: Re: Cube of Fate (40+)   Mon Nov 25, 2013 5:13 pm

This Wiki guide is a bit outdated. Some rooms are changed since the guide was made (slightly changed, not much). So, I will update the guide a bit:

Recommended stuff to bring (minimum requirement):
*3 mil coins
*100 dice tickets
*44 do-all cards --> if you think that you can survive room 47 challenge, 30 do-alls are sufficient. I put up 44 do-all cards because the worst possible case scenario is you hit all the rooms with do alls. I don't take into account dying or possible "Judgement Mark: Death" in room 20 (bring you to 18, which is the robber room) or room 34 - 35 (death) - 32 - 34 again (possible).
*COF Directorate Letter
*Bring necessary apothecary such as Ironguard Powder/Sutra Power Orb/Pan Gu Essence or an anti stun apoth such as Vacuity Powder, HP pots, MP pots.
*Duty Badge (claim before you go in) from Khatru Pup.
*Being at least level 90 that already completes the first stage fairy culti (level 89 culti). Below level 90: expect to take forever to kill bosses in room 6 and 45.

*Room 1:
Talk to NPC to get the puzzle cube and the die.

*Room 2 (easy):
Dig 5 chests.

*Room 3 (easy):
Kill 5 mobs that NPC tells you to kill. Mobs are a 1 shot for me.

*Room 4 (easy):
Kill 10 mobs that has 10 hp each. Mobs are a 1 shot for me.

*Room 5 (easy):
-Count the number of apples. Use the guide from Wiki. The answers are accurate.
-If you have to count, go to a corner, but not far back. Count from left to right. Recount 3 times to make sure you have the correct answer.

*Room 6 (medium): PK Enabled
Kill boss. He's super easy for me, but he might be hard for someone with low-geared. Just try your best to kill it.

*Room 7 (easy):
Take the farthest path from NPC. Guide is in Wiki.

*Room 8 (easy):
Pay 100k coins and dig 10 chests. You will get golden box that has 10% chance containing ecstasy card (and 90% chance of sadness card worth 1 coin Razz). I suggest don't open the box. I just sell to catshop in room 1 cube. They usually buy for 105,000 coins. You will gain 5k profit by selling to catshop. The math is as follows:
-10% chance to get 1 ecstasy card (1 mil coins) means that in 1 out of 10 runs, I will get 1 mil (on average, not always).
-This put the average price of each box is 1 mil / 10 = 100k coins.
-Since you pay 100k coins for the room and catshop buying for 105,000 coins, that means by selling to catshop, you gain 5k profit.

*Room 9 (medium):
Survive for 100 seconds. The middle mob does about 300-400 dmg per 1.5 secs or so. This should be a piece of cake for any class level 100+. Crab meat is sufficient to overheal the damage. Use Tree of Protection or Second Wind (Genie skills) if you feel that you need additional heals. IG/Sutra/Pangu blocks the damage as well --> give you time to recover HP.

*Room 10 (easy):
Get a bomb and a die. You must reach at least room 17 to defuse the bomb. Bomb has 10 mins timer.

*Room 11 (easy): PK Enabled
Bored room. Just wait for 3 minutes and get a die after. Beware of PKers.

*Room 12 (easy):
Either moving 4 rooms forward (Life) or 1 room backward (Death). If you get a "Death", you got sent back to bored room (room 11), which is annoying.

*Room 13 (easy):
Pay dice tickets and get a die.

*Room 14 (easy): PK Enabled
-Either kill someone or wait for 20 mins or pay 4 do-alls. I would just pay 4 do-alls to move on. If this is my first run and I end up in 14, I just die and restart the cube since it's not far from room 1. Simply go to the corner to debuff HP and die from the wrecking ball in the middle ;o.
-You will get an annoying quest that fills up your quest list telling you to "forfeit". DO NOT click on "forfeit" or you will get sent back to room 1. Just ignore the quest, don't complete it. The quest will eventually complete after 20 mins. Only click "forfeit" in room 1 after you finish the cube or if you die somewhere after room 14.

*Room 15 (easy):
-Pick the quest "Kill for Thrill". Kill up to 5 mobs to get chips within 1 minute. I usually kill all mobs to get 5 chips.
-This room can only be done once a day. If you receive your chips for this room already for the day, you have to choose the "Direct Pass" option.

*Room 16 (easy):
Pay dice tickets and get a die.

*Room 17 (easy):
**REMEMBER TO DEFUSE THE BOMB IF YOU HIT ROOM 10 EARLIER** --> can't tell you how many times people got sent back to room 1 and they are like wtf? Well, if they forget to defuse the bomb, that's why.

Pay 100k coins and dig 10 boxes. It will give you a golden box (same as room 8).

*Room 18 (easy):
Exchange 1 do-all for Bully Card.

*Room 19 (easy):
Get free 5 dice tickets.

*Room 20 (easy):
Move back 2 rooms (Death) or move forward 5 rooms (Life). Death brings you to Bully room (room 18). Life brings you to Dragon Gate (room 25).

*Room 21 (medium): PK Enabled
Kill 2 mobs that NPC tells you to kill within 2 minutes. I 2-3 shot the mob. Some classes may take longer to kill mobs, but it's doable within 2 mins. Mobs have about the same HP as any other mobs you usually kill for quests in World Map.

*Room 22 (easy): PK Enabled
Same as room 15. You can only do this room once a day. The difference is that the room is bigger and it's PK Enabled. So, don't afk in this room.

*Room 23 (hard): PK Enabled
Kill 1 mob. You are not timed, but these mobs have about same HP as mini bosses. They also hit relatively hard, so casters might get 2-3 shotted. Just be careful not to let the mob touches you. Knockback/stun/seal/freeze on mobs is a life-saver here. Stand close to the NPC so if you almost die, AD and click on NPC to go back to the main room.

*Room 24 (easy):
Dig either 5, 20, or 100 cards. The amount depends on how many the previous person before you, set it up. Just set it to 5 or karma bites when you run cube again.

*Room 25 (medium): PK Enabled
Dragon Gate room. Pick quest from NPC and run across diagonally towards the end of the corner. Wait for hands to explode then use holy path 2x. If you think hands going to explode on you, pop Sutra Power/Pan Gu Essence to be safe.

*Room 26 (medium): PK Enabled
Dig 5 chests that are guarded by an Immune to Damage mob. This mob hits hard, so you don't wanna get hit by it (probably 1 shotting casters, but I don't wanna test damage. Didn't 1 shot a Barb though). The strategy is to lure the mob to the corner, then when the mob is close to the corner, holy path and dig the chests in the middle. You can dig 2 for every lure just to be safe. I usually dig 2 and then 3 since I don't wanna waste time, or dig 3 then 2.

*Room 27 (hard):
The guide in the Wiki is outdated for this 1. There are 3 possible paths (not 4):
-second row from left straight up
-fourth row from left straight up
-fifth row from left, then fourth row from left (diagonal)

Strategy is to turn off the music down (lowest) and turn on the effect up (highest). If you hear a fire sound, that means it's NOT SAFE. If you hear nothing, that means it's SAFE. Start from the middle row (third from left) because the the middle mobs always make a sound. Then, go to left and right. Check every mob in the front row for sound. If the answer is the diagonal one, what I would do is I would go pass the front row, then anti stun - IG + holy path to NPC and click the die ASAP. You have to use IG, because Sutra and Pan Gu doesn't last long enough. Mobs will 1 shot you if they hit you (they can hit anywhere from the room, so you can't run away from mobs and expect not to get hit unless you move to another room). The reason why I IG the diagonal one is because when you are too close to the mobs, you will get hit. The diagonal is prone for that since the mobs on front side/back side of that row make fire sound.

*Room 28 (easy):
Same as room 5. Use Wiki guide for answers.

*Room 29 (easy): PK Enabled
Kill 5 Penguins depends on your level.

*Room 30 (hard): PK Enabled
Survive for 100 seconds. The middle mob now hit for 500-600 damage so you gotta be careful if you're not a healer class. Crab Meats won't heal your HP to full and you'll be constantly losing HP without any other means of healing. Use whatever you use to survive in room 9. IG/Sutra/Pan Gu if necessary.

*Room 31 (easy):
Same as room 15 and 22. This one is a safe zone. So, you can afk in this room without getting randomly PKed.

*Room 32 (easy): PK Enabled
Another bored room. This time, you have to wait for 5 minutes. Beware of PKers.

*Room 33 (easy): PK Enabled
Kill 2 mobs within 2 minutes. Same mob as room 21.

*Room 34 (easy): PK Enabled
Another PK room. Pay 4 do alls to continue.

*Room 35 (easy): PK Enabled
Either sends you back to room 32 or send you forward to room 41. This is just another bored room loophole like room 12.

*Room 36 (easy): PK Enabled
Dig 10 chests and get a die.

*Room 37 (easy): PK Enabled
Pay 150k coins to get Sundries Pack. Sundries Pack contains either 3 Mirages, 10 dice tickets, 2 do-alls, ecstasy card, or excitement card. I usually just open this since I gain some items that are useful for me either way.

*Room 38 (VERY HARD): PK Enabled
Yeah this is the most notorious room in CoF. Everyone hates this room. This room is the advanced version of room 25. They add about 5-6 bugs that roam around the room. There's a video guide right here: http://www.youtube.com/watch?v=zcgM4_Q-Cmk

Basically, you follow the right side bug. When the bug turns around, follow him. Watch out for hands exploding. Keep following the bug until he turns to the left when he reaches the corner. Then, holy path really quick to the corner of the room. Wait for the same bug to pass by, then holy path as quick as you can to the teleporter NPC. I'd suggest to keep your hands ready on Sutra Power/Pan Gu Essence in case any of the bugs aggro you. I try this method and have about 80-85% success rate.

Why not 99-100% success rate? Because there's about 2 other bugs that run parallel alongside the right bug (the video doesn't show this). They are just 1 hand circle away from you. You never know when they're coming since the speed of each bug is different. Unless you are in the corner already, hugging the right side wall will not prevent you from aggroing this parallel middle bug. Before I follow the right side bug, I always turn over the camera to see if any of the middle bug will run alongside the right side bug. Usually, I aggroed the bug when I almost at the corner and I die :/ This is why people hate this room so much. There's no telling whether you gonna pass it or not.

Other ways is to just shout "Lerroy Jenkins" and run diagonally across the room with immunity skills/apoth on. Talk to NPC really quick and click on the die to move on to the next room. The success rate of this is probably about 10% of the time. So, don't try unless you're really hopeless.

*Room 39 (easy): PK Enabled
Same as room 24. The boxes are farther apart compared to room 24. So, it would suck even more if you have to farm 100.

*Room 40 (easy):
Pay 100k coins and dig 10 chests. You will get Platinum box that has a chance to contain excitement card (2%) or sadness card (98%). Just sell on the catshop outside and make 100k profit. Catshops buying for 200k each.

*Room 41 (easy):
Pay 10 dice tickets and move on.

*Room 42 (easy): PK Enabled
Same as room 15, 22, and 31. You can get PKed in this room so don't afk.

*Room 43 (easy): PK Enabled
Pay 10 dice tickets and move on. Don't waste time killing mobs. Dice tickets are free anyways from chips.

*Room 44 (easy): PK Enabled
You get a bomb again. Reach room 50 within 10 minutes or else, bomb explodes and you get sent back to room 1.

*Room 45 (medium): PK Enabled
Kill the puppy boss. It's similar to room 6, except this boss has more HP. This room can be troublesome for someone who doesn't have high dps. If they get bomb on the previous room, and get this room after, they probably won't make it to room 50 in time before bomb explodes. My psy takes down this boss in about 2.5 minutes, while I take down this boss in about 2 minutes on my mystic.

*Room 46 (easy):
Exchange 2 do-alls for 1 Bully Card.

*Room 47 (hard): PK Enabled
Survive for 100 seconds again. This time, the middle mob does about 900-1.1k damage per 1.5 secs. Unless you're a healer class, you will find this room as troublesome. Fortunately, you can bail this room by spending 8 do-alls. I usually just bail on my psy, but I do the room on mystic. It's possible to pull this room off on a psy with no hp charm. But you need to have perfect timing and no lag. Here's what I did:

--On Mystic:
Before entering the room, leech Salvation. You will get the twin flower buff and falling petals buff. When you are in the room, click on Fate Executioner (the middle mob) and gale force right away. This will kill off any mobs that surround you. Run to the corner and just spam Break in the Clouds. Kill any closest mob that spawns. Stand at the corner of the room.

--On Psychic:
Have all the buffs on (Soul of Vengeance + Soul of Silence + White Voodoo). Use Psychic Will before entering the room. Click on HP Pots. When you enter the room, run to the corner right away. Use Bubble of Life and tab on the closest mob. Use Sandburst Blast to aoe all the mobs. If you somehow don't 1 shot the mob in White Voodoo, enter with Black Voodoo instead. Using whichever Voodoo doesn't reduce the damage you take (still 900-1.1k damage). I use White Voodoo just to be safer since I 1 shot the mobs in White Voodoo. Use Empowered Vigor on yourself. When Bubble of Life is gone after 15 seconds, use Fortify-Ironguard Powder. This would give you immunity for 12 more seconds. There's a 3 second window before another Bubble of Life. Use Soul of Retaliation or Second Wind genie skill (mine is sage so sage SoR heals me) during that 3 seconds. Cast Bubble of Life again for 15 seconds. Notice that your HP doesn't go back up to full. This is because without spamming Bubble of Life or immunity skills/apoth, it doesn't heal you enough to keep you alive. After this 15 seconds, cast Spirit Phalanx on yourself. You will get stunned but Spirit Phalanx also blocks any incoming damage from the mobs + heal your HP to full for 10 seconds. After this 10 seconds gone, use SoR, followed by 6 seconds AD. Cast Bubble of Life again for 15 seconds. Use Fortify-Ironguard Powder again for 12 seconds immunity, SoR/second wind. We have 10 seconds left on the clock. Cast Bubble of Life for the last time and you're done.

You have to spam HP Pots once it finishes cooldown. Having barb buffs certainly helpful. Would be better with Auto Pots/HP charm. The reason why I don't do this is because sometimes I lag and I mistime everything. It's also very risky to pull this off since my Genie can't heal (no ToP, no second wind). And running cube all the way to 47 again is just time consuming and might possibly lose my CoGs. This method isn't cheap either since you have to spend 2 IGs.

*Room 48 (easy): PK Enabled
Dig 15 chests and move on.

*Room 49 (easy):
Kill at least 1 mob and move on. Each mob gives 5000 exp and there's 10 mobs total. So, you can get an easy 50k exp total out of this room. Pretty good exp for 1 shotting mobs I would say. You are also timed (2 minutes timer).

*Room 50:
Claim either Mysterious Pack or Cog. Pack gives PoF, while claiming Cog gives you disabled Cog. You can repair the Cog in room 60. You can only get either reward once a day (reset at midnight server time).
*REMINDER: DON'T FORGET TO DEFUSE THE BOMB IF YOU LANDED IN ROOM 44 PREVIOUSLY* You can only defuse it in this room. If you go to Advanced Cube room and you forgot to defuse the bomb, you will get sent back to room 1 and you aren't allowed to do Advanced Cube anymore for the day.

*Room 0:
After claiming your prize in room 50, you can either move forward to room 51 (advanced cube) or go back to room 1.

ADVANCED CUBE

*Room 51 (medium):
-Kill 6 mobs (timed). They are 2-3 shots on my Psychic and 2 shots on my Mystic.
-Solve sudoku puzzle. The guide is here: http://aruans.forumotion.com/t523-cube-of-fate-room-51-to-60-guide
The NPC who gives the quest is on bottom-left corner. The chesspiece NPC is on bottom-right corner.
-Tips: Wait until all sudoku blocks load. It takes a while for loading. You have 5 minutes to solve the puzzle, so check beforehand which pattern you get and use the guide to solve the puzzle. Normally, it takes me around 2.5-3 minutes to solve the puzzle. You have plenty of time so don't rush.

*Room 52 (hard):
-Kill 5 bosses. Each boss has 12 minutes timer.
-Doing this room is optional. So, if you are a level 90 with low dps, you can opt to just do the first and second bosses. Hell.. you can even skip all the bosses if you're in a rush to turn in your Cog.
-Last boss doesn't give book credit cards. It only gives Lucky Cube Game Coin. I skip last boss on Psy, but I do it on Mystic.
-The strength of each boss (all bosses are level 150):
----first: around 30k hp. Only hit physical damage for 1.2-1.5k damage per hit. You can knockback/seal the boss to make it go away.
----second: much more like first wave mobs in delta. Hit magic from range, and phys dmg melee on melee range. Magic is around 400-500 damage.
----third: magic from range, phys from melee. Magic is around 700-800 damage. Have more HP than the second boss.
----fourth: magic from range, phys from melee. Magic is around 700-800 damage. About the same HP as the morai daily bosses.
----fifth (last boss): magic from range, phys from melee. Magic is around 1.2k damage. His HP is about 401k.

*Room 53 (medium):
-Get the football to the goal. You have 5 minutes to do the entire challenge. If you see someone is already in the room before you, wait until they're finished. Then, take the quest. Timer started upon taking quest.
-Aggro all mobs and most importantly, the football. Use holy path through the mobs and stand at the goal. Beware: if you are on PK mode, the goal can 1 shot you. Mobs hit quite hard (about 600 damage phys melee attack on white voodoo) and 300 damage from magic attack. Just heal yourself when you got hit.
-After you deliver the football to the goal, dig the chest. Talk to NPC to stop the timer and get the next turtle/rabbit cards.

*Room 54 (easy):
-Pay 100k coins to test your luck on colored balls.
-If you get 3 different color balls (red-yellow-green in any order), you win 300k coins.
-If you get all same color balls (red-red-red, yellow-yellow-yellow, or green-green-green), you win Lucky Cube Game Coin.

*Room 55 (easy):
-Pay 200k coins to test your luck on lottery.
-If you win, you get some coins. First place: 930,000 coins. Second place: 630,000 coins. Third place: 330,000 coins.
-If you lose, you lose 300k on top of your initial 200k payment (so 500k coins lost total).

*Room 56 (easy):
-Find one of the brothers to complete your quest. He can be in any room.
-The first room you spawn in is always 438, 649. I test this few times and it's always this room.
-Go in this order (don't look at Wiki guide, it's wrong):
-------Room 1: Room 56 teleporter
-------Room 2: 438, 649 (take the first row, 2nd hole from left) --> pay attention if NPC has quest or not
-------Room 3: 438, 659 (take the first row, 1st hole from left) --> pay attention if NPC has quest or not
-------Room 4: 438, 639 (take the second row, 2nd hole from left) --> pay attention if NPC has quest or not
-------Room 5: 448, 639 (take the second row, 3rd hole from left) --> pay attention if NPC has quest or not
Just follow what I do like that, and you don't even need a guide anymore for this room.

*Room 57 (medium):
-Talk to 3 NPCs to get the quest done (timed: 6 minutes)
-Tips: hugging the wall would minimalize the damage you possibly take. Green ball slows you down, Yellow ball stuns you, and Red balls take away 40% of your max HP. Pay close to attention to red balls when running from NPC to NPC. 3 Red Balls on you at same time --> death.
-Anti stun skills/Vacuity Powders work best here. With anti stun on, you are immune to slow and stun.
-2 holy paths are enough to go from 1 NPC to another adjacent NPC. Make sure that if you are a slow class with no speed skill, genie is ready for 2x holy paths in a row.

*Room 58 (easy): PK Enabled
-Pay 10 do-alls to pass. Choose the second option: "Neither dead nor alive".
-Beware of possible PKers here. I never see someone else in this room, nor I ever got PKed. People generally go this far to turn in Cog. There's no reason to PK people if they die without taking the tag quest. But you never know of possible jerks. Always keep all the defensive buffs on and go to the next room ASAP.

*Room 59 (easy):
-Pay 600k coins to go to room 60.
-or you can always go back to any of the random advanced cube room to farm more book credit cards (not worth it, don't do this).

*Room 60:
Turn in your Cog and Congratz! You have finished Cube of Fate.


How to make profit from CoF?
-Go from room 1-50 and choose the "Mysterious Cog" option.
-Go back to room 1 and talk to CoF CEO to do another cube run (need CoF letter).
-Do another room 1-50 and choose the "Disabled Cog" reward from CoF CEO in room 50.
-Do room 51-60.
-Turn in your first CoG (remember that each disabled CoG has 60 mins timer. Timer continues even if you log off/dced).
-Wait 30 mins in room 60 to turn in the second CoG. Timer continues even if you log off/dced.
-Turn in the second Cog.
-Make sure you have both "Rotating Cog of Fate" in your inventory before going out.
-Talk to CoF CEO to get 1 Lucky Cube Game Coin.
-You will be teleported to room 1. Sell your golden and platinum boxes in catshops (there's always somebody buying). Sell CoGs if you wish to do so. Turn your book credit cards to OBP/PoF for use or for sell.
-????
-Profit

Profit is about 2 mil coins on average for 1 hour run (depends on the room you get, but normally it's 45 mins to 1 hour to do room 1-50, then 1-60). This is more than I get from JOJ (JOJ is about 700-800k profit an hour).

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cherebi

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PostSubject: Re: Cube of Fate (40+)   Thu Apr 10, 2014 4:53 pm

Just an update to this:

Flaws in Cube of Fate that May Cause Cube Run to Fail (draws from experience)

1) If you run out of bomb timer or using a town teleport in any of the rooms after you take the challenge for the room (but didn't finish), you will lose the "cube of fate" item and will be sent to room 1. This means that you cannot run another cube for the day, doesn't matter if you have COF letter. I'll give example of what this means:

Case #1:
I start cube in room 1 and get a dice. I get a dice number 1. Cube sends me to room 1+1 = room 2. I take the quest in room 2 to dig 5 chests. When I dig 2 chests, I realize that I don't have enough dice tickets to run to room 50. So, I town teleport to room 1 to buy some dice tickets from catshop in room 1. After that, I realize that I cannot start another cube because I don't have the "cube of fate" item in my inventory.  I also don't have the dice needed since I basically didn't finish the challenge in room 2.

I use my COF letter to get another "cube of fate". I started all over again and get room 2. However, the NPC has no quest for me. It will say "mission already taken" and you basically can't continue whatsoever until the next day comes. So, I basically just wasted my COF for nothing. If you are lucky though, you don't get another room 2 and can continue finishing cube.

Solution: Be prepared before doing cube. DO NOT use town teleport except for in room 10, 14, 34, and 44 (for these rooms, you can terminate the quests in room 1).

Case #2:
I got a bomb in room 44. Then, I forgot to defuse bomb when I reach room 50. I continue to do advanced cube rooms and bomb suddenly explodes when I was in room 56. I got sent back to room 1. I use COF letter to run another cube and got room 56 again. However, I cannot get quest in room 56 since I didn't complete the challenge in room 56. So, I just wasted my COF letter for nothing.

Both cases happened to a friend of mine. So, be very careful when doing cube.

Solution: Check your quest list. Have a quest list up on the right side of the screen. If you see a bomb "timer started" quest, you need to defuse them in room 17-22 (for first bomb room) and room 50 (for second bomb room) before continue.

2) That bored room merry-go-round RAWR!
I got to room 34, pay do alls and go to room 35. In room 35, I got sent back to room 32. After I finish room 32, I roll a "two" dice and got into room 34 again. However, it will say that "mission already taken" and I can't pay do alls to continue. I waited the timer till finish, but nothing happens. I just stay cold in room 34. I just fail cube for the day.

Solution: Terminate the "Forfeit" quest in room 35. It doesn't send you back to room 1. It's just simply an annoying quest that fills up your quest list.

3) Dying kicks me out of Cube
I got to room 38. I wasn't being careful and bugs got me. I died and got sent back to room 1. However due to lag, the server somehow records my death in room 1 and kicks me out of Cube of Fate. (The same case happened a lot for an instant death instance "no revive in spot allowed" such as WS, FS, and UCH). So instead of reviving in room 1, I revived in North Archo. Because I have to stay in Cube to continue the challenge, I lost my "cube of fate" and cannot run again for the day.

Solution: Avoid dying in Cube as much as possible. If you're a regular cube runner like me, 98% of the time you won't die at all.


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