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 Skill Adjustments

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DivineMyst
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DivineMyst


Location : Bound and gagged in the basement
Posts : 1556
Join date : 2009-03-24

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Character Sheet: Myst

Skill Adjustments Empty
PostSubject: Skill Adjustments   Skill Adjustments EmptyThu May 07, 2009 9:44 am

Good News Maplers! Skills for all classes have been balanced for your enjoyment! Take a peek at what we changed:


1) Common Skill for all classes edited

- Warrior Endur skill can be leveled up to level 5.

- Maple Warrior master level increased to level 30.


2) Warrior job skills revised

- Warrior skill "Power Damage" initial damage has been increased to 165%. Damage after mastering remains the same.

- Warrior skill "Slash Blast" initial damage has been increased to 72%. Damage after mastering remains the same.

- Spearman skill "Hyper Body" effective period increased to 300 seconds.

- Fighter skill "Rage", upon mastering, increases attack by 12.

- Page skill "Threaten" applies to boss mobs. Effective period increased up to 120.

- White Knight skills "Blizzard Charge" and "Ice Charge" damage increased to 110% upon mastering.

- Paladin skill "Blast" attack range increased

- Paladin skill "Sanctuary" cooling time decreased to 20 seconds.

- Hero skill "Enrage" cooling time decreased to 6 minutes.

- Dark Knight skill "Berserk" HP use limit changed to 50% upon mastering.


3) Mage job skills revised

- Mage (Fire/Poison) and Mage (Ice/Lightning) Skill "Elemental Amplification" attack increased to 140%

- 4th job magician skill "Big Bang" charge time decreased to 1 second.

- Ice/Lightning Arch Mage Skill "Chain Lightning" extra damage increased.


4) Bowman job skills revised

- Hunter, Crossbow Man short distance attack range decreased.

- Hunter, Crossbo Man short distance attack damage increased.

- Ranger, Sniper skill "Strafe" initial damage increased to 71%. Damage after mastering remains the same.

- Bowmaster skill "Concentrate" effective period increased to 240 seconds.

- Marksman skill "Piercing" charge time decreased to 1 second.

- Marksman skill "Sniping" cooling time decreased to 5 seconds based on mastered skill.

- Hunter skill "Arrow Bomb" damage until initial mob attack increased.


5) Thief job skills revised

- Chief Bandit skill "Band of Theives" attack range increased.

- Chief Bandit skill "Assualter" moving range increased.

- Chief Bandit skill "Pickpocket" calculations revised.

- Night Lord skill "Ninja Storm" range increased.

- Shadower skill "Boomerang Step"; delay after using this skill decreased.


6) Pirate job skills revised

- Outlaw skill "Flamethrower" and "Ice Splitter" attack range increased.

- Viper skill "Dragon Strike"; delay after using this skill decreased.

- Viper skill "Fist"; delay after using this skill decreased.

- Buccanear skill "Energy Burst"; delay after using this skill decreased.

- Captain skill "Rapid Fire" damage increased to 170% based on master level.

- Captain skill "Battleship"; when battleship is disabled, waiting time is changed to 90 seconds for all to ride again.

- While using Buccanear skill "Transform", can use all skills except for "Oak Barrel," "Double Fire," "Demolition" and "Snatch".

- While using Viper skill "Super Transform," can use all skills except "Oak Barrel" and "Double Fire".

- Viper skill "Energy Orb", extra damage added.
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http://www.guildmyst.tk / www.guildimagine.tk
Donovan




Location : MEL GET THE HELL OUT OF MY CLOSET
Posts : 15
Join date : 2009-05-14

Skill Adjustments Empty
PostSubject: Re: Skill Adjustments   Skill Adjustments EmptyThu May 14, 2009 7:36 am

Do you realize what this means?!

We can use Three snails in Transform! =O
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