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 Thunder Breaker Build Post BB

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cherebi

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PostSubject: Thunder Breaker Build Post BB   Fri Feb 04, 2011 2:05 am

1st job (Thunder Breaker):
lvl 10 = lightning (1)
lvl 11 = straight (1), somersault kick (2)
lvl 12-17 = somersault kick (18) MAX
lvl 18-23 = straight (18)
lvl 24 = straight (1) MAX, quick motion (2)
lvl 25-26 = quick motion (6)
lvl 27 = quick motion (2), dash (1)
lvl 28-30 = dash (9) MAX

Conclusion: lightning (level 1), quick motion (level 10), rest is max

2nd job (Thunder Breaker):
lvl 30 = corkscrew blow (1)
lvl 31-32 = knuckle mastery (6)
lvl 33-34 = knuckle booster (6)
lvl 35-38 = knuckle mastery (12)
lvl 39 = knuckle mastery (2) MAX, hp increase (1)
lvl 40-42 = hp increase (9) MAX
lvl 43 = energy charge (2), energy blast (1)
lvl 44-49 = energy charge (18) MAX
lvl 50-54 = corkscrew blow (15)
lvl 55 = corkscrew blow (2), energy blast (1)
lvl 56-61 = energy blast (18) MAX
lvl 62-67 = lightning charge (18)
lvl 68 = lightning charge (2) MAX, corkscrew blow (1)
lvl 69 = corkscrew blow (1) MAX, knuckle booster (2)
lvl 70 = knuckle booster (3)

Conclusion: everything is max except knuckle booster (level 11)

3rd job (Thunder Breaker):
lvl 70 = energy drain (1)
lvl 71 = transform (1), shark wave (1), spark (1)
lvl 72-80 = shark wave (27)
lvl 81 = shark wave (2) MAX, critical punch (1)
lvl 82-85 = critical punch (12)
lvl 86 = critical punch (2) MAX, transform (1)
lvl 87-92 = transform (18) MAX
lvl 93-95 = spark (9)
lvl 96 = spark (1), save sp (2)
lvl 97-99 = save sp (9)
lvl 100 = barrage (14) *note: 3 sp at level 100 plus all the save sp*
lvl 101-102 = barrage (6) MAX
lvl 103-105 = knuckle booster (9) MAX *note: knuckle booster is a 2nd job skill*
lvl 106-109 = energy drain (9)
lvl 110 = speed infusion (3)
lvl 111-113 = energy drain (9)
lvl 114 = energy drain (1) MAX, shockwave (2)
lvl 115-120 = shockwave (18) MAX

Conclusion: spark (level 11), speed infusion (level 3), rest is max

After job advancement:
lvl 120 = whatever you wanna put (3 sp awarded)


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PostSubject: Re: Thunder Breaker Build Post BB   Fri Feb 04, 2011 2:35 am

Do you ever (ever, ever, ever) use Shockwave?
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PostSubject: Re: Thunder Breaker Build Post BB   Fri Feb 04, 2011 2:38 am

Reasonings:

1st job:
-Why is quick motion isnt maxed? Why max dash instead?
Quick motion isn't that much big of a deal since accuracy problem most likely depends on your level anyways.. However, I do prefer different build for people who have max shark wave already.. I put only 10 points or so in somersault kick and I max both quick motion and dash.. This is actually the best, but for beginner TB, somersault kick is your main mobbing moves up to level 71.. Putting it at level 10 would cost a lot of deduction in %/hr..

-Lightning summon isnt maxed?
Of course not.. Summon although gives better damage than before BB, the damage is irrelevant compared to the weakest attacking skills you have.. Even somersault kick level 10 deals about 8-10k more damage than lvl 1 lightning (already tested)..

2nd job:
-Hp isnt max first anymore?
Hp isnt a priority to be maxed first unlike before BB.. Hp takes the form of percentage.. It doesn't matter at what level you add hp increase, it is still same hp result..

-Corkscrew blow is left at level 18 at first.. Why not just straight maxing it?
Csb hits 6 monsters at level 18 and hit 6 monsters at max level.. Level 18 is enough since csb is used to gather monsters, not finishing off..

3rd job:
-Whats good about drain level 1 for such a long level (until drain is raised again)?
Drain level 1 saves you pots.. I can tell you right now: you NEVER have to use any kinds of hp pots during training beginning level 70.. Awesome?

-Transform level 1? Whats the point of that?
For show off as super saiyan? Maybe.. But more importantly, transform always last for 180 secs, no matter what the level is.. Transform gives weapon attack as well as speed +40 and jump +20 (self haste, yes?).. Faster walking plus extra weapon attack is always a good addition to exp/hr.. Do note: transform is partially dispellable. Meaning: if you get dispelled, your super saiyan mode is still intact as well as speed and jump boost.. Only weapon attack is dispelled..

-Spark level 11? Why not max it?
Spark hits additional of 3 monsters at level 11-20.. So, if your shark wave hits 7 monsters, you basically hit 7 +3 monsters = 10 monsters.. Maxing it would be pointless since level 20 also gives additional of 3 monsters.. Spark damage is eh? For giggles. Currently level 11 spark deals half the damage of level 10 somersault kick (already tested).. Spark has less damage than energy charge touch damage..

-Now you maxing booster? Why?
It's a pre-requisite for speed infusion (level 20 knuckle booster is needed to put any points in speed infusion)..

-Speed infusion is level 3 only? Really?
Doesn't need much SI.. SI level 1-20 gives -2 speed already.. It's just longer timer..

-To answer David's question:
You maxing shockwave? Do you even use it?
No, not really.. It's just for fancy.. Not to mention, I already max what I needed to max.. On the side note: 600% damage at max shockwave (strongest move you have in terms of damage per hit).. You can scare kser away from your map.. Other skill left sucks anyway, why do I even need to max, right?


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PostSubject: Re: Thunder Breaker Build Post BB   Fri Feb 04, 2011 3:13 am

Long duration for SI mule!

For the rest of us anyway. Some of us don't have 18x Buccaneers readily available.
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PostSubject: Re: Thunder Breaker Build Post BB   Fri Feb 04, 2011 3:17 am

Level 3 speed infusion is long enough.. It lasts for 130 seconds (longer than max holy symbol).. Plus, you can add extra 3 sp to speed infusion.. Making it 160 seconds if you feel that 130 seconds are too short..

*Note: I never receive a complain about my SI running too fast. It lasts long enough to withstand 1 minute apq bonus anyways*

**Note: no need of lvl 18x buccaneer to have lvl 1 SI.. Level 120 bucc already have lvl 1 SI anyways and they are fine with it..**

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PostSubject: Re: Thunder Breaker Build Post BB   Fri Feb 04, 2011 4:15 pm

ily jane jane<3

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PostSubject: Re: Thunder Breaker Build Post BB   Fri Feb 04, 2011 5:07 pm

Buffs that have a duration under 5 minutes make me sad. Lol.
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PostSubject: Re: Thunder Breaker Build Post BB   Mon Feb 07, 2011 1:27 am

You sad of all boosters then.. Anyways back to topic: I don't know any buccaneer who actually max speed infusion.. Max they do is level 11, just cause level 10 SI lasts just as long as level 20 booster.. Plus, without booster, SI is useless. So, u still gotta recast both SI and booster.. Best to put at level 10 if you want..

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PostSubject: Re: Thunder Breaker Build Post BB   Mon Feb 07, 2011 6:10 am

Yes, Booster and Dragon's Blood make me sad.

That does make sense though (still makes me sad).
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PostSubject: Re: Thunder Breaker Build Post BB   Mon Feb 07, 2011 11:17 pm

I'm fine for all buffs at least 1 minute.. I usually don't use buffs that is like under 50 seconds.. It's too annoying to cast anyways.. I don't use sharp eyes until like level 122 or so, eventhough I have like 2-3 points on it..

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PostSubject: Re: Thunder Breaker Build Post BB   Tue Feb 08, 2011 1:05 am

Oh, HS is worse. 90 seconds makes me very sad.
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PostSubject: Re: Thunder Breaker Build Post BB   Tue Feb 08, 2011 9:14 pm

-Holy Symbol is 120 seconds at level 30 (for party effect and for priest/bishop who dont have buff mastery)
-Level 30 Holy Symbol with max buff mastery lasts 180 seconds for the user (the bishop who cast HS, and 120 seconds for party)
-Staff booster is I believe 90 seconds long at max level (not sure, but its way shorter than holy symbol)


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PostSubject: Re: Thunder Breaker Build Post BB   Tue Feb 08, 2011 11:29 pm

Oh it's 2 minutes now? Still feels short to me. Heheh.
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PostSubject: Re: Thunder Breaker Build Post BB   Thu Feb 10, 2011 10:21 pm

It has been always 2 minutes before and after Big Bang..

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PostSubject: Re: Thunder Breaker Build Post BB   Fri Feb 11, 2011 2:01 am

Really? I swore it was 90 seconds. Oh well, 90 seconds, 2 minutes, potayto potahto.
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PostSubject: Re: Thunder Breaker Build Post BB   Wed May 11, 2011 3:23 pm

I think I'm gonna put 11 in Blast instead of 11 Booster, since I need to max it anyways and I don't plan on using shockwave like at all since I don't on my bucc... then I'll be able to max SI and be pro SI mule, unlike my bucc which has 110 sec SI. D:

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PostSubject: Re: Thunder Breaker Build Post BB   Wed May 18, 2011 11:00 am

Even if you max SI, you're going to recast it every 200 secs since booster only last 200 secs at max.. And every bucc I know, they always macro SI + booster since you always use both all the time or your combo screw up and you get hit by boss..

level 10 SI is 200 secs which is equivalent to level 20 booster.. So, level 10 is good enough..

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PostSubject: Re: Thunder Breaker Build Post BB   Wed May 18, 2011 5:50 pm

Eh, well I'll figure it out. I needed to max Booster anyways and Shark is almost better than Blast at level 1, just a little less damage, but tons more range.

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PostSubject: Re: Thunder Breaker Build Post BB   Tue Jul 12, 2011 4:01 pm

Just a very important note here.

I have JUST created a TB after the Chaos update. From what I know NOW, MAXED KNUCKLE BOOSTER is PREREQUISITE for SPEED INFUSION you would really want later on! I don't know if this was true post-BB, but it's definitely true NOW. just BE CAREFUL! I think most (well at least all TBs I know) maxed everything in the second job BUT Energy Blast (left at lv12). It's strong and useful in the second job, but does not need to be maxed as it'll be replaced in the 3rd job by other moves.

Also, this is just personal preference: in the 1st job, I only put 1 to straight just to unlock somersault kick thing, and I maxed Quick motion instead. This is because I thought quick motion stays with me long term (that accuracy and avoidity is A LOT), while straight will be replaced later on (energy blast lv12 is stronger than straight already, AND it attacks multiple enemies, also somersault kick is far more useful just 'cause it can mob, AND you should be able to zip through the first and second job easily unlike pre-BB). Of course, the REAL replacement for straight is really Barrage in 3rd job, but it's much later. Energy blast serves as a good replacement already, and straight lv1 is NOT completely useless! It's still a fast 1vs1 move, which you can maybe use as a finishing move on one monster.
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PostSubject: Re: Thunder Breaker Build Post BB   Wed Jul 27, 2011 1:16 am

Knuckle booster always pre-req for SI before and after BB.

and I'm doing just fine with lvl 12 knuckle booster all the way to level 10x.. Just make sure you max it before 110..

and If you start a new TB after BB, obviously max somersault is preferable compared to straight.. However, somersault (even blast too) becomes obsolete once you get shark..

And no, barrage never replace straight cause barrage is only used for boss or boss-type-like- mobs (aka LHC mobs).. Barrage is slow frame and its just waste of time if u can 1 hit or 2 hit the mobs with shark/straight..

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