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 CWKPQ Guide

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cherebi

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PostSubject: CWKPQ Guide   Wed Sep 08, 2010 1:03 pm

Please read this before doing CWKPQ
Trying to make my own so I can keep it original Very Happy

-CWKPQ (Crimsonwood Keep Party Quest), also called Masteria Party Quest located deep inside the Crimsonwood area, Masteria Continent..

-How to get there:
go to NLC using subway train or NLC scroll from Amoria.. Go to the left of the map, click on the bus, and you will arrive at Haunted House.. From Haunted House, don't go inside the house, but take either left/right portal to Forgotten Path map (upper platform).. Take left side if you HAVE the Map of Forest in your set up, take right side if you DONT HAVE the Map of Forest.. Follow the path in Forgotten Path (do not fall down to lowest platform where Bigfoot and HH spawn) and enter the portal on top-left.. If you fall down, use return scroll and you will respawn at Haunted House again.. After you enter the top-left portal, do the totem/menhir JQ.. There are 2 maps of JQ and please, DO NOT touch the menhir.. It will do 50k damage and ohko everyone who touches it.. After you done with the JQ, you will arrive at Lower Ascent.. Take the mid-up portal and you will arrive at The Path of Peril (typhons map).. DO NOT fall down at typhons map or you got sent back to JQ.. Take the top-left portal and you will arrive at Upper Ascent.. Take the mid-up portal and you will arrive at the map with Crimson Guardians.. Please guys, if you have less than 5k hp, DO NOT attack Crimson Guardian.. Cgs known to hit up to 4.8k damage (one of the attack).. Just go pass through (touch it or whatever, just dont attack the mobs).. Touch damage is about 3.3-3.5k damage.. If you have less than 3.5k hp for whatever reason, it is safer to ask a bishop to door.. Enter the mid-portal and you will arrive at Hall of Mastery.. Go to the top-right portal and press npc chat or double click on the door.. You will arrive at the cwkpq place where you can talk to npc Jack to start the pq..

-Requirement to enter CWKPQ:
*must have at least one of the adventurer classes to activate sigils, any class can do cwkpq
*must be level 90+ no matter what
*at least 10 people to enter and maximum 20 people
*must have at least 2 people from each class, so 2 warriors, 2 archers, 2 thieves, 2 magicians, and 2 pirates
*squad leader needs 12 crimson hearts and crimsonwood key to start the pq

_________________
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Last edited by cherebi on Tue Jan 18, 2011 11:58 pm; edited 2 times in total
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cherebi

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PostSubject: Re: CWKPQ Guide   Wed Sep 08, 2010 1:29 pm

After you have 10-20 people ready at CWKPQ place, sign up for the pq.. It is the same sign up as Scarlion/Targa.. Everyone who wish to do CWKPQ, talk to npc Jack to sign up..

Stage 1
Keep going right and press up on one of the pole where you can't see your character.. Note how everyone who enters cwkpq will be listed at the chatbox.. IGN, level, and job will be listed..

Stage 2
There are 5 sigils to activate.. To activate sigils, use your own skill (mostly 3rd job skills).. I believe the order from left to right are as follows:
-Warrior sigil: activated with shout (crusader/hero), charged blow (white knight/paladin), dragon fury (dragon knight/dark knight)
-Archer sigil: activated with strafe, silver hawk (ranger/bowmaster), golden eagle (sniper/marksman)
-Mage Sigil: activated with magic claw, bahamut (priest/bishop), ice strike (mage i/l), explosion (mage f/p)
-Thief Sigil: activated with shadow partner or avenger (hermit/night lord), chakra or band of thieves or meso explosion (chief bandit/shadower), ??? (dual blade) --> need skill for dual blade
-Pirate Sigil: activated with flash fist or dragon strike or transform (marauder/buccaneer), rapid fire/gaviota (outlaw/corsair)

Credit to: guildhonour.com and hiddenstreet.net for sigil list skills

Stage 3
Do the totem/menhir JQ.. This time menhir would NOT ohko you.. The damage that it did is= your max hp - 100.. Just pot whenever you got hit.. Do not let your hp less than 101..

Activate sigils (same order as the second stage) and using the same skill as I stated above for stage 2.. Make your way up through JQ.. We need at least 5 people to enter the last portal at the top-left to clear this stage..

Stage 4
Another JQ stage.. There are more than 5 sigils this time.. The sigils are placed randomly each pq, so just go up the way through JQ and activate your sigils.. Activation of sigils are the same as stage 2 and 3..

_________________
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Last edited by cherebi on Wed Jan 19, 2011 12:03 am; edited 1 time in total
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cherebi

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PostSubject: Re: CWKPQ Guide   Wed Sep 08, 2010 2:28 pm

Stage 5
There are 5 rooms to be completed, each room can only be completed by the specific class.. Room lists:
-left side of statue: mage room (top platform), bowman room (mid platform), warrior room (bottom platform)
-right side of statue: pirate room (mid platform), thief room (bottom platform)

Mage Room (only can be completed by Mages/Archmages/Priest/Bishop/Blaze Wizard/Evan/Battle Mage)
Go teleport thorugh walls.. Find the npc and click on it.. You will receive the wand in etc slot.. You don't have to kill the monsters there.. After you get the wand, go back to the entrance and place the wand on the big statue.. Mage room is located on the top left of the statue..

Bowman Room (only can be completed by Bowmaster/Marksman/Wild Hunter 4th Job)
Talk to the npc which is located at the mid-up platform.. The npc will summon 7 Crimson Guardians that have 6 million hp each.. All Cgs have to be killed for you to get the bow.. Note: you will only have 15 minutes in stage 5.. You have to kill all cgs in approximately 10-12 mins max.. After you get the bow, go to the entrance and place the bow on the statue.. Bowman room is located on the middle left of the statue..

Warrior Room (can only be completed by Crusader/Hero/White Knight/Paladin/Dragon Knight/Dark Knight/Dawn Warrior/Aran)
Kill the Crimson Guardians and make your way to the top to get the sword.. After that, go back to the entrance and place the sword on the statue.. Warrior room is located on the bottom left of the statue..

Pirate Room (can only be completed by Marauder/Buccaneer/Outlaw/Corsair/Thunder Breaker/Mechanic)
Poke boxes to get the gun.. You don't have to kill the monsters there.. After you get the gun, go back to the entrance and place the gun on the statue.. Pirate room is located on the middle right of the statue..

Thief Room (can only be completed by Hermit/Night Lord/Dual Blader/Chief Bandit/Shadower/Night Walker)
Poke the objects till all broke.. Use flash jump to go across the map and get the claw from the npc.. Go back to the entrance and place the claw on the statue.. Thief room is located on the bottom right of the statue..

Stage 6
Boss stage.. First, the boss minions will be summoned.. The minions are Stormbreakers, Windraiders, Nightshadows, Firebrands, and Crimson Guardians..

Next, the 4 bosses (Grandmasters) will be summoned.. Bosses list:
*Margana (mage boss): summoned on middle top platform where you see 4 chairs on the background..
Info on mage boss:
-hit up to 3.8k damage
-can cast poison
-can cast zombify (which means heal = kill), so bishop please don't heal while mage boss is still alive.. Take heal off your key..
-can summon Menhir that makes it harder for you to hit the boss
-heal the other 3 Grandmasters

*Red Nirg (warrior boss): summoned on the lowest platform..
Info on warrior boss:
-hit normally 3.8k damage
-can cast attack up (can be dispelled by bishop) that up his attack to 6k damage
-after he dies, he will summon 2 minions.. One is weak to fire, the other is weak to ice

*Hsalf (thief boss): summoned on the lowest platform..
Info on thief boss:
-high speed (has haste) and can jump high, makes it harder for you to hit
-hit up to 3.8k damage

*Rellik (archer/pirate boss): summoned on the lowest platform along with Red Nirg and Hsalf..
Info on archer boss:
-hit up to 2.3k damage magic and 3k damage touch
-summon black bird to help him in battle (looks like degraded phoenix ;o)
-can do arrow rain (1 screen lightning attack) that seals you up
-can do gun shot attack that stuns you
-can do 1/1 poison flamethrower attack.. Please guys, once you get 1/1, press pot button, then press all cures/antidotes.. If you lag just a little, it's a definite death..

Every boss will drop 1 Mark of Naricain (100% drop rate).. Pendant that gives you +5 all stats, 10 attack, 10 magic attack, 15 accuracy, 5 speed, 5 jump, 300 hp, and 300 mp.. Pendant has no slot, so can't be scrolled nor potentialed..

Stage 7
After you kill all bosses, wait at the door at the right side of the map.. Wait for squad leader to assign boxes for each participant..

If you are too lazy to read all of the above guide, please read this:
DO NOT enter the door until the squad leader says so. If you go ahead, enter the door before the squad leader says anything, WE WILL NOT BRING YOU TO ANY OF OUR RUNS IN THE FUTURE.. THIS IS SERIOUS. IT IS JUST AS BAD AS LOOTING HELMS/MoNS OUT OF TURNS AND STEALING APPLES IN APQ.


WHY?
This is because once one person enter the door, the timer for bonus starts for everyone in the pq.. You all know that not all classes have fj, tele, and recoil to walk faster than anyone with just haste.. If you start the timer and you have one person left behind, that person can't enter bonus room at all once the timer is up.. Please, respect everyone in the pq, give everyone the chance to get bonus reward..

Bonus stage consist of 5 platforms and listed as follows:
From top to bottom:
-Row 1: 8 boxes (4 left, 4 right)
-Row 2: 8 boxes (4 left, 4 right)
-Row 3: 4 boxes (2 left, 2 right)
-Row 4: 4 boxes (2 left, 2 right)
-Row 5: 6 boxes (3 left, 3 right)
-Total boxes: 30 boxes

Each person should get equal amount of boxes.. Again, don't hit other people's boxes.. Squad leader would determine who hits what boxes.. Most likely, NL, DB, and mages would get the top platform since they walk the fastest.. Warriors would be given bottom platform.. Archers, pirates, shads get the mid platform boxes...


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Last edited by cherebi on Wed Jan 19, 2011 12:15 am; edited 4 times in total
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2Star

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PostSubject: Re: CWKPQ Guide   Wed Sep 08, 2010 2:56 pm

pro guide :O did you make it?
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cherebi

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PostSubject: Re: CWKPQ Guide   Mon Sep 13, 2010 7:49 pm

Yes Lee, from my experience of cwkpq...
Mostly, I only know what things archers need to do.. For other classes aren't really clear..

Anyone is welcome to add more details to do warriors/mages/pirates/thieves, such as sigils skills, rooms for each class, etc.

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cherebi

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PostSubject: Re: CWKPQ Guide   Wed Jan 19, 2011 12:29 am

CWKPQ known Rewards:

-White Seal Cushion (chair, untradeable, recover 50 hp every 10 seconds)
-Tao of Harmony, Tao of Shadow, Tao of Sight (etc items, used in the making of balance fury and other raven items)
-Scroll for Knuckler for Attack 70% (regular 70% scroll, has 50% chance of destroying item if fail)
-Scroll for Gun for Attack 70% (regular 70% scroll, has 50% chance of destroying item if fail)
-Scroll for Cape for HP 30% (regular 30% scroll, has 50% chance of destroying item if fail)
-Green Mittens (level 15 common gloves with 6 slot clean)
-Gelt Chocolate (attack pots, give 120 attack, untradeable)
-Banana Graham Pie (magic attack pots, not sure how many magic attack it gives, untradeable)
-Swiss Cheese (magic attack pots, gives +200 magic attack)
-Mapleade (regular hp/mp pots)
-Khanjar (attack shield for cb/shad, gives 7 attack clean)
-Crossheider (shield with 5 str clean for warriors, level 100, npc meso value: 1.1 mil mesos)
-Storybook: Ancient Book (used by bowmaster/marksman to activate concentrate/snipe quest, the book is just for giggles after big bang since the skills are already available)
-Storybook: Cloud Formula (used by shadower to activate smokescreen quest, the book is just for giggles after big bang since the skills are already available)
-Storybook: Burning Book (used by arch mage fire/poison to activate fire demon quest, the book is just for giggles after big bang since the skills are already available)
-Storybook: Frozen Book (used by arch mage ice/lightning to activate ice demon quest, the book is just for giggles after big bang since the skills are already available)
-Storybook: Black Book (used by bishop to activate ressurection quest, the book is just for giggles after big bang since the skills are already available)
-Storybook: Indicepherable Book (used by 4th job adventurer warriors to activate rush quest, the book is just for giggles after big bang since the skills are already available)
-some other pots also a common drop, not a really worthy drop so I don't post it here..

Rare Items:

-Sharp Eyes 30
-Hurricane 30
-Heaven's Hammer 30
-Blizzard 30
-Big Bang 30
-level 110 weapons/equips
-Crushed Skull (1h blunt weapon, normal speed with 115 attack clean average)
-Level 90 red axe, same exact weapon with what Red Nirg wears (forgot the name of axe)
-Stormshear (blue spear, level 100)

Grand Prize and super rare items:

-Blackfist Cloak (level 100 cape with 4 attack clean and 120 hp, 5 slot)
-Goldensoul Cape (level 120 cape with 5 int clean?, 5 slot)
-Crimsonheart Cloak (cape with +4 all stats clean)
-Elemental Wand 5 (level 130 lukless wand, primary element: fire 25%, secondary element: poison 10%; gives penalty for holy, ice, and lightning skills)

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