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| | Clarification of Post-BB Game Mechanics | |
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Reprievable
Posts : 685 Join date : 2010-02-24
Character sheet Character Sheet:
| Subject: Clarification of Post-BB Game Mechanics Mon Sep 06, 2010 1:48 am | |
| I'll add to the list upon request and if/when I think of something else.Topics
- Physical ACC
- Magic ACC
- Final Attack
- Criticals
Physical ACC- The Rumor: ACC doesn't matter; only level does.
- The Analysis:
ACC = 1.2*DEX + LUK HitRate = 100 + sqrt(playerACC) - sqrt(monsterAVD) - 5(levelDifference) That ACC - AVD factor makes it so you have to have some ACC to hit monsters. 225 ACC hits everything outside of Pink Bean. 625 ACC hits Pink Bean 100% at Lv180+.
- The Conclusion: ACC doesn't matter unless you're a Warrior or Buccaneer.
Magic ACC- The Rumor: LUKless magicians can't hit anything.
- The Analysis:
ACC = 1.2*LUK + INT HitRate = 100 + sqrt(playerACC) - sqrt(monsterAVD) - 5(levelDifference) The most ACC you need is 625. 1 INT = 1 Magic ACC. It's as simple as that.
- The Conclusion: LUKless magicians can hit everything everyone else can.
Final Attack- The Rumor: Final Attack is useless.
- The Analysis: Final Attack is an extra no-delay hit, i.e. it does not take extra time to execute and is simply free damage. It also works with 3rd and 4th job skills.
- The Conclusion: Final Attack is always nice to have at bosses. For Warriors (minus Aran) who rely on #HKO, it's not as great for training.
Criticals- Everyone has a 5% base critical rate.
- Critical rates are additive (Sharp Eyes increases your critical rate by +20%).
- Critical damage buffs are additive (Dragon Judgement's critical damage adds to Thorns').
- Critical Shot, Critical Throw, Combo Critical, Critical Magic, Assassinate no longer add critical damage; they only add critical rate.
- Critical damage is multiplicative with your damage and is 1.2x~1.5x your damage (not your damage range).
- Sharp Eyes adds to your MAX critical damage; every other skill that adds critical damage adds to your MIN critical damage.
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| | | Andy
Location : New York Posts : 130 Join date : 2009-11-30
| Subject: Re: Clarification of Post-BB Game Mechanics Wed Sep 08, 2010 4:45 pm | |
| ack... i still don't get how this new critical system helps ranged classes, and thanks for the effort =p | |
| | | Reprievable
Posts : 685 Join date : 2010-02-24
Character sheet Character Sheet:
| Subject: Re: Clarification of Post-BB Game Mechanics Wed Sep 08, 2010 8:35 pm | |
| Triple Throw 30 - 250% damage
Old System 60% Critical Rate (with Ring); +105% Critical Damage Triple Throw + Shadow Partner = 355%*4.5 = 1597.5% - DPS: 2817% 75% Critical Rate (with Ring, SE); +145% Critical Damage Triple Throw + Shadow Partner = 395%*4.5 = 1777.5% - DPS: 3228.75%
New System 65% Critical Rate (with Ring); 1.2x~1.5x Critical Damage Triple Throw + Shadow Partner = 300%*4.2~375%*4.2 = 1260%~1575% - DPS: 2577.75% 85% Critical Rate (with Ring, SE); 1.2x~1.8x Critical Damage Triple Throw + Shadow Partner = 300%*4.2~450%*4.2 = 1260%~1890% - DPS: 2992.5% 100% Critical Rate (with Ring, SE, Thorns); 1.5x~1.8x Critical Damage Triple Throw + Shadow Partner = 375%*4.2~450%*4.2 = 1575%~1890% - DPS: 3465%
Avenger - 350% damage per target
Old System 60% Critical Rate (with Ring); +105% Critical Damage Avenger + Shadow Partner = 455%*1.5 = 682.5% - DPS: 1239% 75% Critical Rate (with Ring, SE); +145% Critical Damage Avenger + Shadow Partner = 495%*1.5 = 742.5% - DPS: 1376.25%
New System 65% Critical Rate (with Ring); 1.2x~1.5x Critical Damage Avenger + Shadow Partner = 420%*1.4~525%*1.4 = 508%~735% - DPS: 1052.95% 85% Critical Rate (with Ring, SE); 1.2x~1.8x Critical Damage Avenger + Shadow Partner = 420%*1.4~630%*1.4 = 508%~882% - DPS: 1286.5% 100% Critical Rate (with Ring, SE, Thorns); 1.5x~1.8x Critical Damage Avenger + Shadow Partner = 525%*1.4~630%*1.4 = 735%~882% - DPS: 1617%
DPS are averages.
Last edited by Reprievable on Thu Sep 09, 2010 5:10 am; edited 2 times in total | |
| | | Andy
Location : New York Posts : 130 Join date : 2009-11-30
| Subject: Re: Clarification of Post-BB Game Mechanics Wed Sep 08, 2010 11:44 pm | |
| WOWWWWW CRIT IS WORSE NOW WOWWWWWWWWWW (since i'll never have SE and Throns at the same time) | |
| | | Imnotokz
Location : CA Posts : 180 Join date : 2009-11-10
Character sheet Character Sheet: Nolanbby
| Subject: Re: Clarification of Post-BB Game Mechanics Thu Sep 09, 2010 4:00 am | |
| eww so our crit damage will be low i like seeing my high crit damage... here i come -10k crit..... | |
| | | Reprievable
Posts : 685 Join date : 2010-02-24
Character sheet Character Sheet:
| Subject: Re: Clarification of Post-BB Game Mechanics Thu Sep 09, 2010 5:37 am | |
| That's if you compare Critical damage only. Your overall damage will be greater post-BB because of the 250% TT (350% Avenger) instead of the current 150% TT (180% Avenger). You also get a nice boost from the new damage formulas. For a Night Lord with only Critical Ring: - Spoiler:
New = Old 0.65*1.35*x + 0.35*x = 0.6*(1+x) + 0.4*x 1.2275*x = 0.6 + x 0.2275*x = 0.6 x = 2.637
263.7% skill damage multiplier is the borderline. If Skill% < 263.7%, old system wins. If Skill% = 263.7%, it's the same. If Skill% > 263.7%, new system wins. Keep in mind that, unlike my last post, this doesn't take into account the lowered Shadow Partner damage (New Avenger with old SP would produce 1370.25% DPS, beating the old system's 1239% if SP was still 50%).
Added data for Avenger. | |
| | | Andy
Location : New York Posts : 130 Join date : 2009-11-30
| Subject: Re: Clarification of Post-BB Game Mechanics Thu Sep 09, 2010 9:03 pm | |
| I don't like the lower SP damage either f3 | |
| | | Imnotokz
Location : CA Posts : 180 Join date : 2009-11-10
Character sheet Character Sheet: Nolanbby
| Subject: Re: Clarification of Post-BB Game Mechanics Fri Sep 10, 2010 3:17 am | |
| i kinda liked relying on crits... we dont have the high mastery like BM's do so the high crits were always nice. but oh well thnx for doing all that research david. u didnt have to | |
| | | cherebi
Location : NY Posts : 1310 Join date : 2009-07-11
| Subject: Re: Clarification of Post-BB Game Mechanics Mon Sep 13, 2010 7:53 pm | |
| L> bowmaster dps post-BB...
Also, I still need to know how vengeance works for BM.. Does it give more trouble like final attack pre-BB? | |
| | | Reprievable
Posts : 685 Join date : 2010-02-24
Character sheet Character Sheet:
| Subject: Re: Clarification of Post-BB Game Mechanics Mon Sep 13, 2010 9:15 pm | |
| If you give me the post-BB Hurricane speed I'll do it =P Should have said this first - I made Triple Throw and Avenger 500ms per for pre/post-BB comparison purposes (and because it's easier to calculate). Triple Throw is 600ms and Avenger is 630ms with a fast-speed claw and Claw Booster. Divide the data I provided by 1.2 to get real TT DPS and 1.26 to get real Avenger DPS. Average %DPS calculation is pretty much: (Attack Skill w/ Crit * Crit Rate + Attack Skill w/o Crit * Non-Crit Rate) / AttackSpeed - Spoiler:
Average %DPS Pre-BB = [Crit Damage + Skill Damage]*Crit Rate + [Skill Damage*(1 - Crit Rate)] / AttackSpeed
Average %DPS Post-BB = [Mean Crit Damage* Skill Damage]*Crit Rate + [Skill Damage*(1 - Crit Rate)] / AttackSpeed
I don't know how Vengeance works outside of Skill Descriptions. I haven't watched nearly enough post-BB BM videos; none of the ones I have watched don't show it being used. | |
| | | cherebi
Location : NY Posts : 1310 Join date : 2009-07-11
| Subject: Re: Clarification of Post-BB Game Mechanics Tue Sep 14, 2010 1:11 pm | |
| Yes, I don't think those BMs in vid even have points in vengeance.. Might be kind of annoying since it's a passive skill and can do damage.. Plus kb direction is on both sides (left or right), more like ninja storm I've heard so far..
Hurricane after BB is 200% damage.. Critical chance would be: 5% + 40% + 15% + 10% = 70% -5% = natural critical -40% = critical shot -15% = sharp eyes -10% = critical ring
Attack speed bow is normal (most bows are normal except you are wearing lvl 127 vip bow), though hurricane is unaffected by speed (bow booster and speed infusion do nothing to hurricane speed).. Post-BB hurricane is affected by final attack.. Final attack makes hurricane goes faster than normal.. If final attack is not triggered, the hurricane will be slower.. Final attack rate of success is 40%..
and I believe post-BB hurricane hits 10-12 arrows per seconds (final attack included)..
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| | | Andy
Location : New York Posts : 130 Join date : 2009-11-30
| Subject: Re: Clarification of Post-BB Game Mechanics Sat Sep 18, 2010 4:22 pm | |
| waitwait... you used the post-BB speed to calc the pre-BB damage? o-o
ooooor is it the other way and post-BB is actually weaker than what you said | |
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