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 Clarification of Post-BB Game Mechanics

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Reprievable

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PostSubject: Clarification of Post-BB Game Mechanics   Mon Sep 06, 2010 1:48 am


I'll add to the list upon request and if/when I think of something else.


Topics
  • Physical ACC
  • Magic ACC
  • Final Attack
  • Criticals

Physical ACC
  • The Rumor: ACC doesn't matter; only level does.
  • The Analysis:
    ACC = 1.2*DEX + LUK
    HitRate = 100 + sqrt(playerACC) - sqrt(monsterAVD) - 5(levelDifference)
    That ACC - AVD factor makes it so you have to have some ACC to hit monsters. 225 ACC hits everything outside of Pink Bean. 625 ACC hits Pink Bean 100% at Lv180+.
  • The Conclusion: ACC doesn't matter unless you're a Warrior or Buccaneer.
Magic ACC
  • The Rumor: LUKless magicians can't hit anything.
  • The Analysis:
    ACC = 1.2*LUK + INT
    HitRate = 100 + sqrt(playerACC) - sqrt(monsterAVD) - 5(levelDifference)
    The most ACC you need is 625. 1 INT = 1 Magic ACC. It's as simple as that.
  • The Conclusion: LUKless magicians can hit everything everyone else can.
Final Attack
  • The Rumor: Final Attack is useless.
  • The Analysis: Final Attack is an extra no-delay hit, i.e. it does not take extra time to execute and is simply free damage. It also works with 3rd and 4th job skills.
  • The Conclusion: Final Attack is always nice to have at bosses. For Warriors (minus Aran) who rely on #HKO, it's not as great for training.
Criticals
  • Everyone has a 5% base critical rate.
  • Critical rates are additive (Sharp Eyes increases your critical rate by +20%).
  • Critical damage buffs are additive (Dragon Judgement's critical damage adds to Thorns').
  • Critical Shot, Critical Throw, Combo Critical, Critical Magic, Assassinate no longer add critical damage; they only add critical rate.
  • Critical damage is multiplicative with your damage and is 1.2x~1.5x your damage (not your damage range).
  • Sharp Eyes adds to your MAX critical damage; every other skill that adds critical damage adds to your MIN critical damage.

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Andy

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PostSubject: Re: Clarification of Post-BB Game Mechanics   Wed Sep 08, 2010 4:45 pm

ack... i still don't get how this new critical system helps ranged classes, and thanks for the effort =p

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PostSubject: Re: Clarification of Post-BB Game Mechanics   Wed Sep 08, 2010 8:35 pm

Triple Throw 30 - 250% damage

Old System
60% Critical Rate (with Ring); +105% Critical Damage
Triple Throw + Shadow Partner = 355%*4.5 = 1597.5% - DPS: 2817%
75% Critical Rate (with Ring, SE); +145% Critical Damage
Triple Throw + Shadow Partner = 395%*4.5 = 1777.5% - DPS: 3228.75%

New System
65% Critical Rate (with Ring); 1.2x~1.5x Critical Damage
Triple Throw + Shadow Partner = 300%*4.2~375%*4.2 = 1260%~1575% - DPS: 2577.75%
85% Critical Rate (with Ring, SE); 1.2x~1.8x Critical Damage
Triple Throw + Shadow Partner = 300%*4.2~450%*4.2 = 1260%~1890% - DPS: 2992.5%
100% Critical Rate (with Ring, SE, Thorns); 1.5x~1.8x Critical Damage
Triple Throw + Shadow Partner = 375%*4.2~450%*4.2 = 1575%~1890% - DPS: 3465%

Avenger - 350% damage per target

Old System
60% Critical Rate (with Ring); +105% Critical Damage
Avenger + Shadow Partner = 455%*1.5 = 682.5% - DPS: 1239%
75% Critical Rate (with Ring, SE); +145% Critical Damage
Avenger + Shadow Partner = 495%*1.5 = 742.5% - DPS: 1376.25%

New System
65% Critical Rate (with Ring); 1.2x~1.5x Critical Damage
Avenger + Shadow Partner = 420%*1.4~525%*1.4 = 508%~735% - DPS: 1052.95%
85% Critical Rate (with Ring, SE); 1.2x~1.8x Critical Damage
Avenger + Shadow Partner = 420%*1.4~630%*1.4 = 508%~882% - DPS: 1286.5%
100% Critical Rate (with Ring, SE, Thorns); 1.5x~1.8x Critical Damage
Avenger + Shadow Partner = 525%*1.4~630%*1.4 = 735%~882% - DPS: 1617%


DPS are averages.


Last edited by Reprievable on Thu Sep 09, 2010 5:10 am; edited 2 times in total
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Andy

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PostSubject: Re: Clarification of Post-BB Game Mechanics   Wed Sep 08, 2010 11:44 pm

WOWWWWW CRIT IS WORSE NOW WOWWWWWWWWWW (since i'll never have SE and Throns at the same time)

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PostSubject: Re: Clarification of Post-BB Game Mechanics   Thu Sep 09, 2010 4:00 am

eww so our crit damage will be low Sad i like seeing my high crit damage... here i come -10k crit.....

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PostSubject: Re: Clarification of Post-BB Game Mechanics   Thu Sep 09, 2010 5:37 am

That's if you compare Critical damage only. Your overall damage will be greater post-BB because of the 250% TT (350% Avenger) instead of the current 150% TT (180% Avenger). You also get a nice boost from the new damage formulas.

For a Night Lord with only Critical Ring:
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Added data for Avenger.
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PostSubject: Re: Clarification of Post-BB Game Mechanics   Thu Sep 09, 2010 9:03 pm

I don't like the lower SP damage either f3

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PostSubject: Re: Clarification of Post-BB Game Mechanics   Fri Sep 10, 2010 3:17 am

i kinda liked relying on crits... we dont have the high mastery like BM's do so the high crits were always nice. but oh well Razz thnx for doing all that research david. u didnt have to

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PostSubject: Re: Clarification of Post-BB Game Mechanics   Mon Sep 13, 2010 7:53 pm

L> bowmaster dps post-BB...

Also, I still need to know how vengeance works for BM.. Does it give more trouble like final attack pre-BB?

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PostSubject: Re: Clarification of Post-BB Game Mechanics   Mon Sep 13, 2010 9:15 pm

If you give me the post-BB Hurricane speed I'll do it =P

Should have said this first - I made Triple Throw and Avenger 500ms per for pre/post-BB comparison purposes (and because it's easier to calculate). Triple Throw is 600ms and Avenger is 630ms with a fast-speed claw and Claw Booster. Divide the data I provided by 1.2 to get real TT DPS and 1.26 to get real Avenger DPS.

Average %DPS calculation is pretty much:

(Attack Skill w/ Crit * Crit Rate + Attack Skill w/o Crit * Non-Crit Rate) / AttackSpeed

Spoiler:
 


I don't know how Vengeance works outside of Skill Descriptions. I haven't watched nearly enough post-BB BM videos; none of the ones I have watched don't show it being used.
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PostSubject: Re: Clarification of Post-BB Game Mechanics   Tue Sep 14, 2010 1:11 pm

Yes, I don't think those BMs in vid even have points in vengeance.. Might be kind of annoying since it's a passive skill and can do damage.. Plus kb direction is on both sides (left or right), more like ninja storm I've heard so far..

Hurricane after BB is 200% damage..
Critical chance would be: 5% + 40% + 15% + 10% = 70%
-5% = natural critical
-40% = critical shot
-15% = sharp eyes
-10% = critical ring

Attack speed bow is normal (most bows are normal except you are wearing lvl 127 vip bow), though hurricane is unaffected by speed (bow booster and speed infusion do nothing to hurricane speed).. Post-BB hurricane is affected by final attack.. Final attack makes hurricane goes faster than normal.. If final attack is not triggered, the hurricane will be slower.. Final attack rate of success is 40%..

and I believe post-BB hurricane hits 10-12 arrows per seconds (final attack included)..


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PostSubject: Re: Clarification of Post-BB Game Mechanics   Sat Sep 18, 2010 4:22 pm

waitwait... you used the post-BB speed to calc the pre-BB damage? o-o

ooooor is it the other way and post-BB is actually weaker than what you said

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